Mr. Game & Watch (SSBM)/Down throw: Difference between revisions
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==Overview== | ==Overview== | ||
Mr. Game & Watch juggles the opponent and tosses them upwards. Unlike {{mvsub|Mr. Game & Watch|SSBB|down throw|alt=the Brawl version}}, the move is not a [[meteor smash]]; it does have 20% less base knockback than his other throws, similar to the knockback reduction caused by bouncing off the ground, but without the hitstun or | Mr. Game & Watch juggles the opponent and tosses them upwards, somewhat similarly to his {{mvsub|Mr. Game & Watch|SSBM|up throw}}, but weaker. At high percentages (around 100% and above), it can potentially [[chaingrab]] [[fastfaller]]s, and it can [[combo]] into some moves on many characters, though at lower percentages, an up throw is usually preferred. Unlike {{mvsub|Mr. Game & Watch|SSBB|down throw|alt=the Brawl version}}, the move is not a [[meteor smash]]; it does have 20% less base knockback than his other throws, similar to the knockback reduction caused by bouncing off the ground, but without the [[hitstun]] or [[tech]]ing opportunity that being a true meteor would provide. | ||
==Throw data== | ==Throw data== |
Revision as of 17:14, November 13, 2013
Overview
Mr. Game & Watch juggles the opponent and tosses them upwards, somewhat similarly to his up throw, but weaker. At high percentages (around 100% and above), it can potentially chaingrab fastfallers, and it can combo into some moves on many characters, though at lower percentages, an up throw is usually preferred. Unlike the Brawl version, the move is not a meteor smash; it does have 20% less base knockback than his other throws, similar to the knockback reduction caused by bouncing off the ground, but without the hitstun or teching opportunity that being a true meteor would provide.
Throw data
Damage | Angle | BK | KS | FKV | Effect | |
---|---|---|---|---|---|---|
Throw | 8% | 80 | 40 | 0 | ||
Release | 3% | 60 | 100 | 0 |
Timing
The speed of this throw depends on the opponent's weight.
NTSC | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
PAL | ||||||||||||||||||||||
Invincible | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 |
Throw | 30.25 | 33 | 38.5 | 40.15 | 40.7 | 41.25 | 44 | 46.75 | 47.85 | 48.4 | 49.5 | 51.7 | 53.9 | 55 | 57.2 | 59.4 | 59.95 | 60.5 | 61.05 | 62.7 | 64.35 | 64.9 |
Animation length | 37.95 | 41.4 | 48.3 | 50.37 | 51.06 | 51.75 | 55.2 | 58.65 | 60.03 | 60.72 | 62.1 | 64.86 | 67.62 | 69 | 71.76 | 74.52 | 75.21 | 75.9 | 76.59 | 78.66 | 80.73 | 81.42 |
Min (Pichu) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Baseline | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max (Bowser PAL) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lag time |
Vulnerable |
Invincible |
Throw point |
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