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Green Shell: Difference between revisions

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==See also==
==See also==
*[[Red Shell]]
*[[Red Shell]]
* [[Koopa]]


==Gallery==
==Gallery==

Revision as of 13:43, December 8, 2011

Green Shell
GreenshellSSBB.jpg
Green Shell artwork from Brawl.
Universe Mario
Appears in SSB, Melee, Brawl
Item class Throwing

The Green Shell (ミドリのこうら, midori no koura) is a throwing item that keeps sliding in one direction unless it hits a wall or comes in contact with another hitbox, which then causes it to bounce in the opposite direction. When thrown, the Green Shell will continue to slide when it comes in contact with the ground. A stationary Green Shell will also start sliding if it is jumped on or comes in contact with a hitbox. If a sliding Green Shell is jumped on, it will bounce and cease all movement.

The Green Shell's power when sliding on the ground is dependent upon the speed it is traveling at. When it is traveling slowly, the damage and knockback dealt is minimal. When it is traveling fast, the damage and knockback is high. When smash thrown, the Green Shell is very powerful, being capable of KOing under 100%. The Green Shell has a noticeably faster falling speed than other throwable items when thrown, which causes it to often hit opponents with the sliding hitbox instead of the stronger throwing hitbox.

Origin

In Super Mario Bros., there were turtle-like enemies called Koopas. When the player jumped on a Koopa, it would hide in its shell for a short period of time. When the player kicks the shell, the shell slides across the ground killing whatever is in its path (which could include the player). It would also slide across the ground if the player jumps on the shell. When the shell hits the side of a wall or pipe, it ricochets and slides in the opposite direction. Koopa shells were also an item that could be pulled out of the ground and thrown at enemies in Super Mario Bros. 2. In Super Mario Bros. 3, the player could now pick up a Koopa shell and throw it at enemies. In Super Mario World, if the player jumps on a Koopa, rather than hiding in its shell, it instead gets knocked out of the shell completely; leaving the shell empty. There were also instances in Super Mario World where a player can just find an empty shell.

In the Super Smash Bros. series, the empty Koopa shell behaves the same as it did in the games mentioned before. A player can pick up and throw empty Koopa shells to slide across the stage to do damage to enemies, and the shells also ricochet off of walls. Also, the most common shell color for a Koopa is green. [1]

Damage Output

SSB Melee Brawl
After attacked/Bounced 18% 16% 14-16%
F-Tilt Throw 23% 23% 22%
U-Tilt Throw 24% 22% - 24% 22%
D-Tilt Throw 18% 25% N/A
Dash Throw 27% 25% 24%
F-Smash Throw 28% 26% 25%
U-Smash Throw 28% 26% 22%
D-Smash Throw 18% 29% N/A
Air F-Tilt Throw 25% 23% 24%
Air U-Tilt Throw 27% 22% - 24% 22%
Air D-Tilt Throw 28% 25% 22%
Air F-Smash Throw 27% 23% 24%
Air U-Smash Throw 28% 22% - 24% 22%
Air D-Smash Throw 28% 25% 22%

Green Koopa Shell

The Green Koopa Shell is a special item obtainable in the Adventure Mode of Super Smash Bros. Melee and in the The Subspace Emissary of Super Smash Bros. Brawl. It can only be obtained by defeating a Koopa Troopa or Koopa Paratroopa. It is slightly different than a normal Green Shell in appearance. It behaves identically to a Green Shell, but when left alone for long enough, it will turn back into a Koopa Troopa. It also does more damage and knockback than a normal Green Shell.

Description from the Super Smash Bros. Instruction Booklet

When attacked or thrown, this shell slides around the battle stage, damaging whomever it hits.

Trophies

Green Shell Trophy Melee.png

Melee trophy

Hit or throw a Green Shell, and it'll follow the contours of the environment, causing heavy damage to any characters it hits. These Koopa shells have many uses in the Mario series: they've been picked up, kicked, swallowed and even spit out. Mario just uses them as tools to pummel Bowser's numberless henchmen.

Green Shell - Brawl Trophy.png

Brawl trophy

An item that, when thrown or jumped on, careens across stages and hurts any player it hits. Green shells follow the environment's contours as they go and reverse direction when they hit walls. They really send opponents flying, so they're very effective as throwing weapons. If a shell's approaching, stop it by jumping on it. This technique is used in the Mario series.

  • Super Mario Kart
  • Mario Kart 64

Trivia

In Super Smash Bros, a glitch is ocurred when Mario (SSB) uses Mario Tornado on four shells in Training Mode, resulting in 999% damage.

See also

Gallery