Zelda (SSBM)/Side special: Difference between revisions
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Mariogeek2 (talk | contribs) (Data from Crazy Hand.) |
Mariogeek2 (talk | contribs) (Added min. duration) |
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[[File:ZeldaDinsFireSSBM.gif|thumb|300px|Hitbox visualization of Din's Fire.]] | [[File:ZeldaDinsFireSSBM.gif|thumb|300px|Hitbox visualization of Din's Fire.]] | ||
{{technical data|Missing frame data for | {{technical data|Missing frame data for loop, max charge & projectile spawn point; hitbox damage & radius increase for the fireball being held.}} | ||
==Overview== | ==Overview== | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Hitbox== | ==Hitbox== | ||
Damage and hitbox radius increase the longer the [[B button]] is held. | |||
{{MeleeHitboxTableHeader|special=y}} | {{MeleeHitboxTableHeader|special=y}} | ||
{{MeleeSpecialHitboxTableRow | {{MeleeSpecialHitboxTableRow | ||
Line 29: | Line 30: | ||
==Timing== | ==Timing== | ||
Using the move in the air puts Zelda into [[freefall]]. | |||
===Minimum duration=== | |||
{|class="wikitable" | |||
!Hitbox | |||
|10-11 | |||
|- | |||
!Intangible | |||
|33-53 | |||
|- | |||
!Animation length | |||
|77 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Blank|c=59}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Blank|c=15}} | |||
|- | |||
{{FrameStrip|t=Lag|c=77}} | |||
{{FrameStripEnd}} | |||
===[[Landing lag]] (post freefall)=== | |||
{|class="wikitable" | |||
!Animation length | |||
|4 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStripStart}}{{FrameStrip|t=Lag|c=4}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|prop=y}} | |||
{{MvSubNavZelda|g=SSBM}} | {{MvSubNavZelda|g=SSBM}} |
Revision as of 13:05, December 4, 2024
Overview
Hitbox
Damage and hitbox radius increase the longer the B button is held.
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Rebound | Effect | G | A | Sound | Blockable | Reflectable | Absorbable | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 1% | 0 | 40 | 60 | 0 | 7.0308 | 0 | 0.0 | 0.0 | 0.0 | Burn |
Timing
Using the move in the air puts Zelda into freefall.
Minimum duration
Hitbox | 10-11 |
---|---|
Intangible | 33-53 |
Animation length | 77 |
Landing lag (post freefall)
Animation length | 4 |
---|
Lag time |
Hitbox |
Prop event |