Meta Knight (SSBU)/Forward tilt: Difference between revisions
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*[[Meta Knight (SSBU)/Forward tilt/Hit 2]] | *[[Meta Knight (SSBU)/Forward tilt/Hit 2]] | ||
*[[Meta Knight (SSBU)/Forward tilt/Hit 3]] | *[[Meta Knight (SSBU)/Forward tilt/Hit 3]] | ||
==Quickest loop== | |||
{|class="wikitable" | |||
!Hit 1 | |||
|6 | |||
|- | |||
!Hit 2 | |||
|12 | |||
|- | |||
!Hit 3 | |||
|18 | |||
|- | |||
!Interruptible | |||
|26, 38, 47 | |||
|- | |||
!Animation lengths | |||
|34, 49, 60 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=4|e=LagContinuableS}}{{FrameStrip|t=Lag|c=15|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=9}}{{FrameStrip|t=Blank|c=26}} | |||
|- | |||
{{FrameStrip|t=Blank|c=10|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=1|s=LagContinuableE}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=4|e=LagContinuableS}}{{FrameStrip|t=Lag|c=21|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=12}} | |||
{{FrameStrip|t=Blank|c=11}} | |||
|- | |||
{{FrameStrip|t=Blank|c=16|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=1|s=LagContinuableE}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=28}}{{FrameStrip|t=Interruptible|c=14}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}} | |||
{{MvSubNavMetaKnight|g=SSBU}} | {{MvSubNavMetaKnight|g=SSBU}} | ||
[[Category:Meta Knight (SSBU)]] | [[Category:Meta Knight (SSBU)]] | ||
[[Category:Forward tilts (SSBU)]] | [[Category:Forward tilts (SSBU)]] |
Latest revision as of 19:58, November 27, 2024
Overview[edit]
Meta Knight slashes twice horizontally, and finishes with an upwards slash. This move's good range, fast start-up and endlag, and high base knockback make it a potent spacing option. With three separate slashes, it functions much like a jab. It deals a total of 8.0%.
For the technical data of each individual hit, see:
- Meta Knight (SSBU)/Forward tilt/Hit 1
- Meta Knight (SSBU)/Forward tilt/Hit 2
- Meta Knight (SSBU)/Forward tilt/Hit 3
Quickest loop[edit]
Hit 1 | 6 |
---|---|
Hit 2 | 12 |
Hit 3 | 18 |
Interruptible | 26, 38, 47 |
Animation lengths | 34, 49, 60 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |
|