Bowser (SSBB)/Down throw: Difference between revisions
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[[File:BowserDThrowSSBB.gif|thumb|300px|Hitbox visualization showing Bowser's down throw.]] | |||
==Overview== | ==Overview== | ||
Bowser lays the opponent on the floor, rears back, and performs a belly flop, dealing 12% damage. The attack cannot [[KO]] opponents regardless of percentage, but is the most damaging of all his throws, while its low [[knockback]] gives opportunities for Bowser players to either space one of his tilts, deploy a {{mvsub|Bowser|SSBB|forward aerial}}, or run up close for an {{mvsub|Bowser|SSBB|up smash}}, though the former two are safer options to choose from. | Bowser lays the opponent on the floor, rears back, and performs a belly flop, dealing 12% damage. The attack cannot [[KO]] opponents regardless of percentage, but is the most damaging of all his throws, while its low [[knockback]] gives opportunities for Bowser players to either space one of his tilts, deploy a {{mvsub|Bowser|SSBB|forward aerial}}, or run up close for an {{mvsub|Bowser|SSBB|up smash}}, though the former two are safer options to choose from. |
Latest revision as of 23:10, May 27, 2024
Overview[edit]
Bowser lays the opponent on the floor, rears back, and performs a belly flop, dealing 12% damage. The attack cannot KO opponents regardless of percentage, but is the most damaging of all his throws, while its low knockback gives opportunities for Bowser players to either space one of his tilts, deploy a forward aerial, or run up close for an up smash, though the former two are safer options to choose from.
Down throw is generally used for opponents towards the center of the stage. If the throw is beginning to stale, up throw can alternatively be used to refresh it.
Throw and Hitbox Data[edit]
Hitbox[edit]
Throw[edit]
ID | Damage | Angle | BK | KS | FKV | Bone | SDIx | FFx | T% | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0% | Forwards | 75 | 30 | 0 | 0 | 1.0x | None | 0% | None | |||
1 | 3% | Forwards | 40 | 100 | 0 | 0 | 1.0x | None | 0% | None |
Timing[edit]
Invincibility | 1-8 |
---|---|
Hitbox | 45 |
Throw Release | 56 |
Animation length | 84 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |