Link (SSB4)/Up special/Default: Difference between revisions
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'''{{GameIcon|ssb4}} [[1.0.8]]''' | '''{{GameIcon|ssb4}} [[1.0.8]]''' | ||
*{{buff|Knockback scaling (84 (clean)/80 (early mid)/80 (late mid) → | *{{buff|Grounded Knockback scaling (84 (clean)/80 (early mid)/80 (late mid) → 85/85/82).}} | ||
'''{{GameIcon|ssb4}} [[1.1.0]]''' | |||
*{{buff|Grounded clean hitboxes X/Y/Z offsets (4.3/1/-2 (middle), 7/1/-2 (far)→ (2.6/0.5/0.8)/(6.5/0/2.5)). This gives the move more horizontal range.}} | |||
==Hitboxes== | ==Hitboxes== |
Revision as of 12:11, May 9, 2024
Overview
Update history
Grounded startup (frame 11 → 8) and total duration (FAF 86 → 82).
The grounded version has a new clean hit during its first two active frames which deals more damage on its front hit (12% → 14%). Its knockback values were not compensated, considerably improving its KO potential.
After the new early hit, the early mid hit deals significantly more damage on the front hit compared to the old mid hit (9% → 12%). The late mid hit starts two frames later than the old mid hit and hits equally as hard as the old mid hit.
Far hit X position (6.6 → 7), giving it more range.
Grounded Knockback scaling (84 (clean)/80 (early mid)/80 (late mid) → 85/85/82).
Grounded clean hitboxes X/Y/Z offsets (4.3/1/-2 (middle), 7/1/-2 (far)→ (2.6/0.5/0.8)/(6.5/0/2.5)). This gives the move more horizontal range.
Hitboxes
Grounded
Aerial
- All hits except for the final hit are weight independent.
Timing
Ground
Charges between | 4-5 |
---|---|
Early hit | 8-9 |
Clean hit | 10-14 |
Late hit | 15-24 |
Latest hit | 25-40 |
Interruptible | 78 |
Animation length | 95 |
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Air
Hits 1-8 | 8, 11, 16, 19, 22, 26, 31, 38 |
---|---|
Hit 9 | 47-48 |
Animation length | 79 |
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![]() Lag time |
![]() ![]() Charge interval |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() Interruptible |
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