Welcome to SmashWiki! Log in or create an account and join the community, and don't forget to read this first! |
Notices |
---|
The Skill parameter has been removed from Smasher infoboxes, and in its place are the new "Best historical ranking" and "Best tournament result" parameters. SmashWiki needs help adding these new parameters to Smasher infoboxes, refer to the guidelines here for what should be included in these new parameters. |
When adding results to Smasher pages, include each tournament's entrant number in addition to the player's placement, and use the {{Trn}} template with the matching game specified. Please also fix old results on Smasher pages that do not abide to this standard. Refer to our Smasher article guidelines to see how results tables should be formatted. |
Check out our project page for ongoing projects that SmashWiki needs help with. |
Isabelle (SSBU)/Grab: Difference between revisions
(Expanded Options after grabbing) Tag: Mobile edit |
mNo edit summary |
||
Line 10: | Line 10: | ||
==Options after grabbing== | ==Options after grabbing== | ||
Upon landing the grab, Isabelle is often presented with at least one good option- at low to mid percents, [[Down throw]] can typically guarantee one follow up and sometimes a string. [[Back throw]] is great for closing out stocks at high percents, and can occasionally lead to ledge trapping scenarios. [[Forward throw]] can provide some stage control if Isabelle is facing a ledge, and [[Up throw]] can capitalize on opponent's who struggle to deal | Upon landing the grab, Isabelle is often presented with at least one good option- at low to mid percents, [[Down throw]] can typically guarantee one follow up and sometimes a string. [[Back throw]] is great for closing out stocks at high percents, and can occasionally lead to ledge trapping scenarios. [[Forward throw]] can provide some stage control if Isabelle is facing a ledge, and [[Up throw]] can capitalize on opponent's who struggle to deal with Isabelle's juggling. | ||
Isabelle's [[Pummel]] provides rather underwhelming damage. However, she particularly benefits from it reducing the staling of her other moves, as much of her kit has situational use cases. Nevertheless, her pummel helps secure KO's and can manipulate percentile for [[Down throw]] strings. | Isabelle's [[Pummel]] provides rather underwhelming damage. However, she particularly benefits from it reducing the staling of her other moves, as much of her kit has situational use cases. Nevertheless, her pummel helps secure KO's and can manipulate percentile for [[Down throw]] strings. |
Revision as of 02:12, May 2, 2024
Overview
Isabelle's Grab possesses fairly decent range, and has a significant disjoint increasing its safety. However, the move has a long startup and cool down, making it sometimes difficult to land. These drawbacks unfortunately contributes to Isabelle's recurring issue of having limited ways to deal with a shielding opponent. Items picked up by this move are automatically Pocketed.
Asides from animation length, Isabelle's grab is identical to Villager's.
Options after grabbing
Upon landing the grab, Isabelle is often presented with at least one good option- at low to mid percents, Down throw can typically guarantee one follow up and sometimes a string. Back throw is great for closing out stocks at high percents, and can occasionally lead to ledge trapping scenarios. Forward throw can provide some stage control if Isabelle is facing a ledge, and Up throw can capitalize on opponent's who struggle to deal with Isabelle's juggling.
Isabelle's Pummel provides rather underwhelming damage. However, she particularly benefits from it reducing the staling of her other moves, as much of her kit has situational use cases. Nevertheless, her pummel helps secure KO's and can manipulate percentile for Down throw strings.
Grabbox Data
Standing Grab
ID | Radius | Bone | Offset | G | A | ||
---|---|---|---|---|---|---|---|
0 | 5.0 | top | 0.0 | 5.5 | 4.0 to 14.0 | ![]() |
![]() |
1 | 2.5 | top | 0.0 | 5.5 | 1.5 to 16.5 | ![]() |
![]() |
Dash Grab
ID | Radius | Bone | Offset | G | A | ||
---|---|---|---|---|---|---|---|
0 | 4.0 | top | 0.0 | 5.5 | 4.0 to 13.0 | ![]() |
![]() |
1 | 2.0 | top | 0.0 | 5.5 | 2.0 to 15.0 | ![]() |
![]() |
Pivot Grab
ID | Radius | Bone | Offset | G | A | ||
---|---|---|---|---|---|---|---|
0 | 5.0 | top | 0.0 | 5.5 | -5.0 to -14.0 | ![]() |
![]() |
1 | 2.5 | top | 0.0 | 5.5 | -2.5 to -16.5 | ![]() |
![]() |
Timing
Standing grab
Grab | 14-16 |
---|---|
Item pickup | 14-18 |
Interruptible | 44 |
Animation length | 69 |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Dash grab
Grab | 15-17 |
---|---|
Item pickup | 15-19 |
Interruptible | 47 |
Animation length | 64 |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Pivot grab
Grab | 17-19 |
---|---|
Item pickup | 17-21 |
Interruptible | 45 |
Animation length | 62 |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() Lag time |
![]() Grab |
![]() Interruptible |
![]() Searchbox |