Luigi (SSBU)/Grab: Difference between revisions
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===Standing Grab=== | ===Standing Grab=== | ||
Luigi's standing grab, while slow at frame 14, is highly useful thanks to its range. It is ranked 7<sup>th</sup> overall. It's able to reliably | Luigi's standing grab, while slow at frame 14, is highly useful thanks to its range. It is ranked 7<sup>th</sup> overall. It's able to reliably punish under-spaced moves and lead into Luigi's devastating combos. | ||
===Dash Grab=== | ===Dash Grab=== |
Latest revision as of 04:58, January 31, 2024
Overview[edit]
Luigi fires a plunger from the Poltergust G-00. While the move has significant start up lag, it has low ending lag. This makes it similar to regular grabs. The slow speed of all three variations allows them to only work effectively as whiff punishes. While it's not impossible to use it in other contexts, it is far less reliable.
Standing Grab[edit]
Luigi's standing grab, while slow at frame 14, is highly useful thanks to its range. It is ranked 7th overall. It's able to reliably punish under-spaced moves and lead into Luigi's devastating combos.
Dash Grab[edit]
While ineffective as a burst option due to its speed, Luigi's dash grab is useful as a whiff punish. It suffers, however, from a blindspot. Its grabbox is disabled just before the plunger reaches its maximum range, giving the impression that the move should have worked in certain situations.
Pivot Grab[edit]
Pivot grab's high range, even on its first two active frames, makes it a very reliable option to catch aggressive options.
Update History[edit]
- Standing and pivot grabs have longer durations (frames 14-19 → 14-20 (standing), frames 17-22 → 17-23 (pivot)), now matching dash grab's duration.
Grabbox Data[edit]
Standing Grab[edit]
ID | Radius | Bone | Offset | G | A | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Early | |||||||||||||||||||||||
0 | 3.0 | throw | 0.0 | 0.0 | -1.5 | ||||||||||||||||||
1 | 3.0 | top | 0.0 | 6.6 | 4.0 to 8.7 | ||||||||||||||||||
Late | |||||||||||||||||||||||
0 | 3.0 | throw | 0.0 | 0.0 | -1.5 |
Dash Grab[edit]
ID | Radius | Bone | Offset | G | A | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Early | |||||||||||||||||||||||
0 | 3.0 | throw | 0.0 | 0.0 | -1.5 | ||||||||||||||||||
1 | 2.6 | top | 0.0 | 6.6 | 4.0 to 10.4 | ||||||||||||||||||
Late | |||||||||||||||||||||||
0 | 3.0 | throw | 0.0 | 0.0 | -1.5 |
Pivot Grab[edit]
ID | Radius | Bone | Offset | G | A | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Early | |||||||||||||||||||||||
0 | 3.0 | throw | 0.0 | 0.0 | 1.5 | ||||||||||||||||||
1 | 3.3 | top | 0.0 | 6.6 | -4.0 to -14.7 | ||||||||||||||||||
Late | |||||||||||||||||||||||
0 | 3.0 | throw | 0.0 | 0.0 | 1.5 |
Timing[edit]
Standing grab[edit]
Grab | 14-15, 16-20 |
---|---|
Interruptible | 48 |
Animation length | 63 |
Dash grab[edit]
Grab | 16-17, 18-22 |
---|---|
Interruptible | 52 |
Animation length | 66 |
Pivot grab[edit]
Grab | 17-18, 19-23 |
---|---|
Interruptible | 50 |
Animation length | 65 |
Lag time |
Grab |
Interruptible |
|