Mr. Game & Watch (SSBM)/Neutral aerial: Difference between revisions
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{{ArticleIcons|ssbm=y}} | {{ArticleIcons|ssbm=y}} | ||
[[File:MrGame&WatchNAirSSBM.gif|thumb|300px|Hitbox visualization showing Mr. Game & Watch's neutral aerial.]] | [[File:MrGame&WatchNAirSSBM.gif|thumb|300px|Hitbox visualization showing Mr. Game & Watch's neutral aerial.]] | ||
==Overview== | ==Overview== | ||
Mr. Game and Watch opens a Parachute, referencing the game Parachute. It his his second most used aerial aside from his [[Mr. Game & Watch (SSBM)/Forward aerial|Forward Aerial]]. Despite its inability to be L-cancelled due to being coded as a special move, the hitbox is really big unlike every fighter from Melee. The move is very strong, but it starts way slow. It is used for Edgeguarding purposes and can KO opponents way early. | |||
==Hitboxes== | ==Hitboxes== | ||
{{MeleeHitboxTableHeader}} | {{MeleeHitboxTableHeader}} |
Revision as of 07:20, January 11, 2024
Overview
Mr. Game and Watch opens a Parachute, referencing the game Parachute. It his his second most used aerial aside from his Forward Aerial. Despite its inability to be L-cancelled due to being coded as a special move, the hitbox is really big unlike every fighter from Melee. The move is very strong, but it starts way slow. It is used for Edgeguarding purposes and can KO opponents way early.
Hitboxes
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Rebound | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 16% | 0 | 20 | 100 | 0 | 11.718 | 0 | 0.0 | 12.1086 | 0.0 | Kick |
Timing
Initial autocancel | 1-2 |
---|---|
Hitbox | 20-29 |
Animation length | 44 |
Landing lag
Animation length | 15 |
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Lag time |
Hitbox |
Autocancel |
|