Fire Bar: Difference between revisions
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==Trivia== | ==Trivia== | ||
*In ''Smash 4'', Fire Bars make a [[slash]] sound instead of a burning sound when thrown at opponents. | *In ''Smash 4'', Fire Bars make a [[slash]] sound instead of a burning sound when thrown at opponents. | ||
Revision as of 19:32, November 17, 2022
Fire Bar | |
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Artwork of a Fire Bar from Super Mario Maker for Nintendo 3DS. | |
Universe | Mario |
Appears in | SSB4 Ultimate |
Item class | Battering |
Article on Super Mario Wiki | Fire Bar |
“ | The Fire Bar from the Super Mario series has been transformed into an attack item! Hit an enemy with one of these and he or she will take damage, but every time you do so, the length of the weapon gets reduced little by little. | ” |
—Super Smash Bros. 4 Official Site |
The Fire Bar (ファイアバー, Fire Bar) is an item from the Mario series.
Origin
Fire Bars made their debut in Super Mario Bros. as obstacles in castle levels. They consist of rows of fireballs that rotate clockwise or counterclockwise around a block. They add a puzzle element, requiring strategic timing to bypass them. Fire Bars would make recurring appearances across all kinds of Mario games, with some Mario games also reinventing the concept, like with Roto-Discs from Super Mario Bros. 3 and Spinners from Super Mario World.
Their design as items in Smash Bros. is almost a 1:1 recreation of their Super Mario Bros. sprite, with some cues from their appearances in 3D titles, such as Super Mario 3D Land, where there are no fireballs "stuck" inside the block.
Overview
As an item
The Fire Bar debuts in Super Smash Bros. 4 as a battering weapon.
The Fire Bar features a unique mechanism involving ammunition, featuring five fireballs. When it is swung and hits the opponent, it will deal flame damage, alongside moderate knockback and damage, with a forward smash being able to KO opponents at 50% when fully charged. Fireballs closer to the hilt deal more damage than those distant from it. However, when the Fire Bar hits the opponent every two times, the fireballs gradually disappear. It cannot go below one fireball, lowering its effective range. Throwing the item does not count towards the loss of fireballs, but it does not reset it.
The Fire Bar does not have a hitbox on its hilt, and all hitboxes in the weapon are only on the fireballs. As a result, the weapon cannot harm opponents at point-blank range, and hitting with the fireballs becomes more and more difficult as the fireballs begin to dissipate.
Damage output
Attack | Fireball 1 | Fireball 2 | Fireball 3 | Fireball 4 | Fireball 5 |
---|---|---|---|---|---|
Neutral attack | 7% | 7.5% | 8% | 8.5% | 9% |
Forward tilt | 12% | 12.7% | 13.4% | 14.1% | 14.8% |
Dash attack | 11% | 11.6% | 12.2% | 12.8% | 13.4% |
Forward smash | 16% | 16.8% | 17.6% | 18.4% | 19.2% |
Throw | 6-18% (momentum-based) |
Trophy
The Fire Bar trophy appears in both versions. In Super Smash Bros. for Wii U, it is part of the Swordfighter Trophy Box.
- Fire Bar
- A rotating row of fireballs found in the Mario series, most often as a fiery obstacle in Bowser's Castle. In this game, you can swing the fire bar at your enemies! It's a powerful weapon, but as you hit people with it, the fireballs go out, one after every two hits. And no fire means no fun.
- A rotating row of fireballs found in the Mario series, most often as a fiery obstacle in Bowser's Castle. In this game, you can swing the fire bar at your enemies! It's a powerful weapon, but for every two times you swing and hit someone with it, one of the fireballs will burn out. And no fire means no fun.
- : Super Mario Bros. (10/1985)
- : New Super Mario Bros. U (11/2012)
- A rotating row of fireballs found in the Mario series, most often as a fiery obstacle in Bowser's Castle. In this game, you can swing the fire bar at your enemies! It's a powerful weapon, but for every two times you connect when attacking with it, one of the fireballs will go out. And no fire means no fun.
- : Super Mario Bros. (05/1987)
- : New Super Mario Bros. U (11/2012)
Spirits
Equipping the Bloom Coach, Sword Man, or Crispin support spirits will give the player a Fire Bar at a start of their stock.
No. | Image | Name | Type | Class | Cost | Ability | Series |
---|---|---|---|---|---|---|---|
83 | Bloom Coach | ★ | 1 | Fire Bar Equipped | Mario Kart Series | ||
903 | Sword Man | ★ | 1 | Fire Bar Equipped | Mega Man Series | ||
1,086 | Crispin | ★ | 1 | Fire Bar Equipped | StreetPass Mii Plaza Series |
Gallery
Mario with the Firebar alongside Link with the Beam Sword.
The fire bar as it appears in Super Smash Bros. for Wii U.
Names in other languages
Trivia
- In Smash 4, Fire Bars make a slash sound instead of a burning sound when thrown at opponents.
References