Terry (SSBU)/Neutral attack/Hit 3: Difference between revisions
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==Timing== | ==Timing== | ||
If followed up from frames 9-19 of Terry's second jab, the move can be canceled into a Final Smash for the remainder of its duration after hitting an opponent. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Hitbox | !Hitbox | ||
|7-10 | |7-10 | ||
|- | |||
!Final Smash cancel window (from jab 2) | |||
|7-33 | |||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 45: | Line 49: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=23}}{{FrameStrip|t=Interruptible|c=13}} | !Hitboxes {{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=23}}{{FrameStrip|t=Interruptible|c=13}} | ||
|- | |||
!FS cancel {{FrameStrip|t=Blank|c=6}}{{FrameStrip|t=Continuable|c=27}}{{FrameStrip|t=Blank|c=13}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|continuable=y|interruptible=y}} | ||
==Trivia== | ==Trivia== | ||
* This move is tied with {{SSBU|King K. Rool}} for the highest damage neutral attack hit 3 in the game. | *This move is tied with {{SSBU|King K. Rool}} for the highest damage neutral attack hit 3 in the game. | ||
==References== | ==References== |
Latest revision as of 16:43, August 6, 2022
Overview[edit]
A side kick. This move is rarely seen unless a Terry player misinputs, as Rising Tackle and Power Dunk are optimal options out of the 2nd hit of neutral attack.
This move deals a large amount of damage for a simple neutral attack, making Terry's jab combo one of the most damaging in the game. It also has a long-lasting hitbox, with 4 active frames. However, it cannot be cancelled into special moves, making it generally not worth going for.
Humorously, this move can hit many opponents on the ledge[1]. As a result of this, this attack has utility when ledgetrapping or aiming to 2-frame for its decently long-lasting hitbox. However, it lacks practicality due to the requirement to use the previous parts of the move to do it. Given that opponents will ledge attack upon seeing a poorly spaced neutral attack to avoid the trap, this feature rarely sees use.
Hitboxes[edit]
Timing[edit]
If followed up from frames 9-19 of Terry's second jab, the move can be canceled into a Final Smash for the remainder of its duration after hitting an opponent.
Hitbox | 7-10 |
---|---|
Final Smash cancel window (from jab 2) | 7-33 |
Interruptible | 34 |
Animation length | 46 |
Hitboxes | ||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
FS cancel |
Lag time |
Hitbox |
Continuable |
Interruptible |
Trivia[edit]
- This move is tied with King K. Rool for the highest damage neutral attack hit 3 in the game.
References[edit]
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