Villager (SSBU)/Up tilt: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (→Hitboxes) |
No edit summary |
||
Line 9: | Line 9: | ||
==Hitboxes== | ==Hitboxes== | ||
For the first hit, only the ID 2 hitbox has a hitstun modifier specified in the scripts, but it applies to all its hitboxes [[Hitstun#List of moves with hitstun modifiers|due to a glitch]]. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
! Hitstun | ! Hitstun | ||
Line 137: | Line 138: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=12}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=22}}{{FrameStrip|t=Interruptible|c=5}} | !Hitboxes {{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=12}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=22}}{{FrameStrip|t=Interruptible|c=5}} | ||
|- | |- | ||
{{FrameStrip|t=Vulnerable|c=6}}{{FrameStrip|t=Intangible|c=19}}{{FrameStrip|t=Vulnerable|c=27}} | !Head and arm {{FrameStrip|t=Vulnerable|c=6}}{{FrameStrip|t=Intangible|c=19}}{{FrameStrip|t=Vulnerable|c=27}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Latest revision as of 16:14, July 26, 2022
Overview[edit]
Update History[edit]
- The move grants intangibility on Villager's head and arm during frames 7-25, giving it better anti-air utility.
- The first hit's aerial-only hitbox has gained a hitstun modifier of 2, allowing it to connect more reliably into the second hit.
Hitboxes[edit]
For the first hit, only the ID 2 hitbox has a hitstun modifier specified in the scripts, but it applies to all its hitboxes due to a glitch.
Timing[edit]
Head and arm intangible | 7-25 |
---|---|
Hit 1 | 7-18 |
Hit 2 | 22-25 |
Interruptible | 48 |
Animation length | 52 |
Hitboxes | ||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Head and arm |
Lag time |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
|