Luigi (SSBU)/Back throw: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(→Timing) |
|||
Line 22: | Line 22: | ||
|fkv=0 | |fkv=0 | ||
|ff=0.0 | |ff=0.0 | ||
|effect=Normal | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=40 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |effect=Normal | ||
|sfx=None | |sfx=None |
Revision as of 19:54, July 19, 2022
Luigi back throw hurtbox visualization | ||||
---|---|---|---|---|
Overview
Luigi slams the opponent behind him with the Poltergust G-00. Its great knockback make it a strong KO throw, KOing most characters at around 130% near the ledge.
Throw Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 10.0% | Forward | 80 | 65 | 0 | 0.0× | None | |||
Break | 0 | 3.0% | Forward | 40 | 100 | 0 | 0.0× | None |
Timing
During frame 14, the move inflicts 5 frames of hitlag to both Luigi and the opponent, during which the opponent is invincible. This section shows its timing without the hitlag.
Invincibility | 1-15 |
---|---|
Turnaround | 15 |
Throw Release | 15 |
Interruptible | 38 |
Animation length | 59 |
Lag time |
Vulnerable |
Invincible |
State change |
Throw point |
Interruptible |
|