Bowser (SSBU)/Down special: Difference between revisions
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==Timing== | ==Timing== | ||
{{ | The falling portion lasts indefinitely until Bowser lands. Bowser can grab ledges as soon as he starts to fall. | ||
===Grounded=== | |||
{|class="wikitable" | |||
!Jump | |||
|11 | |||
|- | |||
!Fall, clean hit | |||
|37-39 | |||
|- | |||
!Fall, late hit | |||
|40- | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=25}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE|e=HitboxLoopS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxLoopE}} | |||
{{FrameStripEnd}} | |||
===Aerial=== | |||
{|class="wikitable" | |||
!Clean hit | |||
|31-32 | |||
|- | |||
!Late hit | |||
|33- | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=30}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE|e=HitboxLoopS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxLoopE}} | |||
{{FrameStripEnd}} | |||
===Landing=== | |||
{|class="wikitable" | |||
!Hitbox | |||
|1-2 | |||
|- | |||
!Interruptible | |||
|55 | |||
|- | |||
!Animation length | |||
|64 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=52}}{{FrameStrip|t=Interruptible|c=10}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|loop=y|interruptible=y}} | |||
==Parameters== | |||
{|class="wikitable" | |||
!Horizontal speed multiplier on aerial startup | |||
|0.8 | |||
|- | |||
!Vertical speed multiplier on aerial startup | |||
|0.5 | |||
|- | |||
!Air friction before fall portion | |||
|0.02 | |||
|- | |||
!Gravity before fall portion | |||
|0.03 | |||
|- | |||
!Falling speed before fall portion | |||
|0.4 | |||
|- | |||
!Fall portion vertical speed | |||
| -9 | |||
|} | |||
{{MvSubNavBowser|g=SSBU}} | {{MvSubNavBowser|g=SSBU}} |
Revision as of 00:16, July 2, 2022
Overview
Hitboxes
Grounded
Aerial
Landing
Timing
The falling portion lasts indefinitely until Bowser lands. Bowser can grab ledges as soon as he starts to fall.
Grounded
Jump | 11 |
---|---|
Fall, clean hit | 37-39 |
Fall, late hit | 40- |
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Aerial
Clean hit | 31-32 |
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Late hit | 33- |
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Landing
Hitbox | 1-2 |
---|---|
Interruptible | 55 |
Animation length | 64 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() ![]() Loop point |
![]() Interruptible |
Parameters
Horizontal speed multiplier on aerial startup | 0.8 |
---|---|
Vertical speed multiplier on aerial startup | 0.5 |
Air friction before fall portion | 0.02 |
Gravity before fall portion | 0.03 |
Falling speed before fall portion | 0.4 |
Fall portion vertical speed | -9 |
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