Bowser (SSBU)/Neutral special: Difference between revisions
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==Timing== | ==Timing== | ||
Bowser spits a new flame every 7 frames during the fire-breathing period, which lasts a minimum of 25 frames. It can be extended indefinitely by holding the special move button. | |||
{|class="wikitable" | {|class="wikitable" | ||
! | !Fire breath minimum period | ||
|23 | |23-47 | ||
|- | |- | ||
! | !Flames (clean hits) | ||
|78 | |23-29, 30-36, 37-43, 44-50 | ||
|- | |||
!Flames (late hits) | |||
|30-34, 37-41, 44-48, 51-55 | |||
|- | |||
!Interruptible (from release) | |||
|78 (31) | |||
|- | |||
!Animation length (from release) | |||
|86 (39) | |||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
|{{FrameStrip|t= | {{FrameStrip|t=Blank|c=22}}{{FrameStrip|t=Hitbox|c=7|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=5|s=HitboxChangeE}}{{FrameStrip|t=Blank|c=52}} | ||
|- | |- | ||
|{{FrameStrip|t= | {{FrameStrip|t=Blank|c=29}}{{FrameStrip|t=Hitbox|c=7|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=5|s=HitboxChangeE}}{{FrameStrip|t=Blank|c=45}} | ||
|- | |||
{{FrameStrip|t=Blank|c=36}}{{FrameStrip|t=Hitbox|c=7|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=5|s=HitboxChangeE}}{{FrameStrip|t=Blank|c=38}} | |||
|- | |||
{{FrameStrip|t=Blank|c=43}}{{FrameStrip|t=Hitbox|c=7|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=5|s=HitboxChangeE}}{{FrameStrip|t=Blank|c=31}} | |||
|- | |||
{{FrameStrip|t=Lag|c=22|e=LagLoopS}}{{FrameStrip|t=Lag|c=7|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=7|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=7|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=4|s=LagPropE|e=LagLoopS}}{{FrameStrip|t=Lag|c=30|s=LagLoopE}}{{FrameStrip|t=Interruptible|c=9}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|prop=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|loop=y|interruptible=y|prop=y}} | ||
==Parameters== | ==Parameters== | ||
{{ | ===Move=== | ||
{|class="wikitable" | |||
!Minimum fire breath duration | |||
|25 frames | |||
|- | |||
!Delay between flames | |||
|7 frames | |||
|- | |||
!Flame X/Y offsets | |||
|[8, -2] (Bowser)<br>[-1.5, 4.5] (Kirby) | |||
|- | |||
!Default shot angle | |||
|330° | |||
|- | |||
!Flame spread randomness | |||
|25° | |||
|- | |||
!Maximum manual upward deviation | |||
|50° | |||
|- | |||
!Maximum manual downward deviation | |||
|40° | |||
|- | |||
!Manual deviation per frame | |||
|1.55° | |||
|- | |||
!Flames and head rotation rate relative to angle | |||
|0.3 | |||
|- | |||
!Fire breath period to fully weaken flames | |||
|300 frames | |||
|- | |||
!Period to fully refresh weakened flames | |||
|700 frames | |||
|- | |||
!Strongest flame size multiplier | |||
|1.7 | |||
|- | |||
!Weakest flame size multiplier | |||
|0.2 | |||
|- | |||
!Strongest flame speed multiplier | |||
|1.2 | |||
|- | |||
!Weakest flame speed multiplier | |||
|0.15 | |||
|- | |||
!Minimum hits to trigger pushback | |||
|3 | |||
|- | |||
!Pushback speed per hit | |||
|0.55 | |||
|- | |||
!Maximum distance from target for pushback | |||
|45 | |||
|- | |||
!Period to reset pushback count | |||
|60 frames | |||
|} | |||
===Flames=== | |||
{|class="wikitable" | |||
!Lifetime | |||
|12 frames | |||
|- | |||
!Downward ground collision range | |||
| -3.6u | |||
|- | |||
!Stongest flame travel speed | |||
|4 | |||
|- | |||
!Weakest flame travel speed | |||
|3.5 | |||
|} | |||
{{MvSubNavBowser|g=SSBU}} | {{MvSubNavBowser|g=SSBU}} | ||
[[Category:Bowser (SSBU)]] | [[Category:Bowser (SSBU)]] | ||
[[Category:Special moves (SSBU)]] | [[Category:Special moves (SSBU)]] | ||
[[Category:Neutral special moves (SSBU)]] | [[Category:Neutral special moves (SSBU)]] |
Latest revision as of 15:47, July 1, 2022
Overview[edit]
Hitboxes[edit]
Timing[edit]
Bowser spits a new flame every 7 frames during the fire-breathing period, which lasts a minimum of 25 frames. It can be extended indefinitely by holding the special move button.
Fire breath minimum period | 23-47 |
---|---|
Flames (clean hits) | 23-29, 30-36, 37-43, 44-50 |
Flames (late hits) | 30-34, 37-41, 44-48, 51-55 |
Interruptible (from release) | 78 (31) |
Animation length (from release) | 86 (39) |
Lag time |
Hitbox |
Hitbox change |
Loop point |
Prop event |
Interruptible |
Parameters[edit]
Move[edit]
Minimum fire breath duration | 25 frames |
---|---|
Delay between flames | 7 frames |
Flame X/Y offsets | [8, -2] (Bowser) [-1.5, 4.5] (Kirby) |
Default shot angle | 330° |
Flame spread randomness | 25° |
Maximum manual upward deviation | 50° |
Maximum manual downward deviation | 40° |
Manual deviation per frame | 1.55° |
Flames and head rotation rate relative to angle | 0.3 |
Fire breath period to fully weaken flames | 300 frames |
Period to fully refresh weakened flames | 700 frames |
Strongest flame size multiplier | 1.7 |
Weakest flame size multiplier | 0.2 |
Strongest flame speed multiplier | 1.2 |
Weakest flame speed multiplier | 0.15 |
Minimum hits to trigger pushback | 3 |
Pushback speed per hit | 0.55 |
Maximum distance from target for pushback | 45 |
Period to reset pushback count | 60 frames |
Flames[edit]
Lifetime | 12 frames |
---|---|
Downward ground collision range | -3.6u |
Stongest flame travel speed | 4 |
Weakest flame travel speed | 3.5 |
|