Bowser (SSBU)/Up throw: Difference between revisions
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==Throw and Hitbox Data== | ==Throw and Hitbox Data== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Hits 1-7| | {{HitboxTableTitle|Hits 1-7|36}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 34: | Line 34: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle|Hit 8| | {{HitboxTableTitle|Hit 8|36}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 54: | Line 54: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle|Hit 9| | {{HitboxTableTitle|Hit 9|36}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 75: | Line 75: | ||
|} | |} | ||
{{UltimateThrowTableHeader}} | {{UltimateThrowTableHeader}} | ||
{{HitboxTableTitle|Throw| | {{HitboxTableTitle|Throw|11}} | ||
{{UltimateThrowTableRow | {{UltimateThrowTableRow | ||
|id=0 | |id=0 | ||
Line 100: | Line 100: | ||
|21-24, 25-28, 29-32, 33-36, 37-40, 41-44, 45-48, 49-51, 57-58 | |21-24, 25-28, 29-32, 33-36, 37-40, 41-44, 45-48, 49-51, 57-58 | ||
|- | |- | ||
!Throw | !Throw | ||
|57 | |57 | ||
|- | |- |
Revision as of 11:39, June 19, 2022
Bowser up throw hurtbox and hitbox visualization | ||||
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Overview
Throws the opponent slightly upward, withdraws into his shell, and then spins rapidly in order to repeatedly stab them with his shell's spikes. He hops up on the final hit to launch the opponent upwards. Can combo into neutral, forward, or up aerial until mid to high percent depending on the character. Furthermore, the latter becomes a solid KO mix up at high percentages.
Throw and Hitbox Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||
Throw | 0 | 2.0% | Forward | 25 | 180 | 0 | 0.0× | None |
Timing
Invincibility | 1-57 |
---|---|
Limbs intangible | 16-49 |
Hitboxes | 21-24, 25-28, 29-32, 33-36, 37-40, 41-44, 45-48, 49-51, 57-58 |
Throw | 57 |
Interruptible | 75 |
Animation length | 99 |
Throw | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Body | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Limbs |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Invincible |
Intangible |
Throw point |
Interruptible |
Trivia
- Despite Bowser attacking with his shell, the last hit's hitbox is considered a hand type move.
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