Duck Hunt (SSBU)/Back throw: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} {{competitive expertise}} {|class="wikitable" style="float:right; margin:4pt;" !colspan=5|Duck Hunt back throw hurtbox visualization |- |File:DuckHuntBThrowSSB...) |
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|ks=50 | |ks=50 | ||
|fkv=0 | |fkv=0 | ||
|sfx=None | |sfx=None | ||
|slvl=S | |slvl=S | ||
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==Timing== | ==Timing== | ||
Duck Hunt changes direction on frame 15. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Invincibility | !Invincibility |
Revision as of 08:50, May 24, 2022
Duck Hunt back throw hurtbox visualization | ||||
---|---|---|---|---|
Overview
Throw Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 9.0% | Forward | 62 | 50 | 0 | 0.0× | None |
Timing
Duck Hunt changes direction on frame 15.
Invincibility | 1-15 |
---|---|
Throw Release | 15 |
Interruptible | 40 |
Animation length | 65 |
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|