Kirby (SSBU)/Down throw: Difference between revisions
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==Throw and Hitbox Data== | ==Throw and Hitbox Data== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Hits 1-9| | {{HitboxTableTitle|Hits 1-9|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=1.0% | |damage=1.0% | ||
|angle=270 | |angle=270 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
Line 25: | Line 26: | ||
|r=5.8 | |r=5.8 | ||
|bn=top | |bn=top | ||
|ypos=4.0 | |ypos=4.0 | ||
|zpos=3.2 | |zpos=3.2 | ||
Line 36: | Line 36: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle|Hit 10| | {{HitboxTableTitle|Hit 10|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=1.0% | |damage=1.0% | ||
|angle=90 | |angle=90 | ||
|af=3 | |||
|bk=10 | |bk=10 | ||
|ks=100 | |ks=100 | ||
Line 46: | Line 47: | ||
|r=5.8 | |r=5.8 | ||
|bn=top | |bn=top | ||
|ypos=4.0 | |ypos=4.0 | ||
|zpos=2.4 | |zpos=2.4 | ||
|type=Foot | |type=Foot | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=M | |slvl=M | ||
Line 59: | Line 57: | ||
|} | |} | ||
{{UltimateThrowTableHeader}} | {{UltimateThrowTableHeader}} | ||
{{HitboxTableTitle|Throw| | {{HitboxTableTitle|Throw|42}} | ||
{{UltimateThrowTableRow | {{UltimateThrowTableRow | ||
|id=0 | |id=0 | ||
Line 69: | Line 67: | ||
|fkv=0 | |fkv=0 | ||
|ff=0.0 | |ff=0.0 | ||
|sfx=None | |sfx=None | ||
|slvl=S | |slvl=S |
Revision as of 15:23, January 22, 2022
Kirby down throw hurtbox and hitbox visualization | ||||
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Overview
The Fury Stomp from the Suplex ability. Due to its knockback and unfavorable angle, it launches too high for starting combos. This throw is more suitable towards sending opponents offstage or racking up damage, since it has the highest damage of all throws, dealing 12%. Although its knockback is high enough to make it KO middleweights at around 200%, Kirby possesses many other attacks that can KO much earlier, so despite it being among the 10 strongest down throws in terms of knockback, this throw is not very useful for KOing.
Update History
- The first 9 hits of down throw deal more damage (0.8% → 1%, total: 10.2% → 12%).
Throw and Hitbox Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||||||||||||||||||||
Throw | 0 | 2.0% | Forward | 60 | 180 | 0 | 0.0× | None |
Timing
Invincibility | 1-58 |
---|---|
Hits 1-9 | 9-10, 13-14, 17-18, 21-22, 25-26, 29-30, 33-34, 37-38, 41-42 |
Hit 10 | 56-57 |
Throw Release | 58 |
Interruptible | 88 |
Animation length | 94 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|