Bowser (SSBU)/Down throw: Difference between revisions
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==Overview== | ==Overview== | ||
Bowser places the opponent on the ground and body | Bowser places the opponent on the ground and body slams them with high [[damage]], making it one of the strongest throws in the game. With high base knockback, low [[knockback scaling]] and high [[ending lag]] helps Bowser to prevent getting any follow-ups. Although he gets easily [[Punishment|punishable]] after the throw. | ||
==Throw and Hitbox Data== | ==Throw and Hitbox Data== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} |
Revision as of 21:06, December 11, 2021
Bowser down throw hurtbox and hitbox visualization | ||||
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Overview
Bowser places the opponent on the ground and body slams them with high damage, making it one of the strongest throws in the game. With high base knockback, low knockback scaling and high ending lag helps Bowser to prevent getting any follow-ups. Although he gets easily punishable after the throw.
Throw and Hitbox Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 4.0% | Forward | 90 | 80 | 0 | 0.0× | None |
Timing
Invincibility | 1-37 |
---|---|
Hitbox | 35-45 |
Throw Release | 37 |
Interruptible | 85 |
Animation length | 91 |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|