Bowser (SSBU)/Down smash: Difference between revisions
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{{FrameStrip|t=Lag|c=4|e=LagChargeS}}{{FrameStrip|t=Lag|c=7|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=4|e=LagChargeS}}{{FrameStrip|t=Lag|c=7|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=41}}{{FrameStrip|t=Interruptible|c=14}} | ||
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{{FrameStrip|t=Vulnerable|c=4}}{{FrameStrip|t=Armour|c=7}}{{FrameStrip|t=Vulnerable|c=74}} | {{FrameStrip|t=Vulnerable|c=4}}{{FrameStrip|t=Armour|c=7}}{{FrameStrip|t=Vulnerable|c=74}} |
Revision as of 16:16, October 30, 2021
Overview
Performs two grounded claw swipes, similar to Wolf's down smash. This is Bowser's fastest smash attack so far. Comes out on frame 12. The first hit does high knockback than the second hit. It also has damaged-based armor, but no invincibility. Can be used on opponents hanging on the ledge, but it has more ending lag that can be punishable.
Update History
- Down smash deals more knockback.
Hitboxes
Timing
Charges between | 4-5 |
---|---|
Armor | 5-11 |
Hit 1 | 12-14 |
Hit 2 | 28-30 |
Interruptible | 72 |
Animation length | 85 |
Lag time |
Charge interval |
Hitbox |
Vulnerable |
Armour |
Interruptible |
|