Ganondorf (SSBB)/Side special: Difference between revisions
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==Flame Choke followup list== | ==Flame Choke followup list== | ||
As a note of reference: | |||
*Jab is a frame 8 option | |||
*Forward tilt, down tilt and landing [[Wizard's Foot]] are frame 10 options | |||
*Down smash is a frame 15 option | |||
{|class="wikitable" | {|class="wikitable" | ||
! style="width:250px" |Able to follow up with: | ! style="width:250px" |Able to follow up with: | ||
! style="width:120px" | Characters | ! style="width:120px" | Characters | ||
|- | |- | ||
| | |No guaranteed followups||{{Head|Ganondorf|g=SSBB|s=24px}}{{Head|Falco|g=SSBB|s=24px}}{{Head|Lucario|g=SSBB|s=24px}}{{Head|Marth|g=SSBB|s=24px}} | ||
|- | |- | ||
|Jab | |Jab only||{{Head|Bowser|g=SSBB|s=24px}}{{Head|Donkey Kong|g=SSBB|s=24px}}{{Head|Link|g=SSBB|s=24px}}{{Head|Samus|g=SSBB|s=24px}}{{Head|Wolf|g=SSBB|s=24px}}{{Head|Snake|g=SSBB|s=24px}} | ||
|- | |- | ||
| | |Down tilt and landing Wizard's Foot||{{Head|Mario|g=SSBB|s=24px}}{{Head|Peach|g=SSBB|s=24px}}{{Head|Zelda|g=SSBB|s=24px}}{{Head|Sheik|g=SSBB|s=24px}}{{Head|Zero Suit Samus|g=SSBB|s=24px}}{{Head|Captain Falcon|g=SSBB|s=24px}}{{Head|Lucario|g=SSBB|s=24px}}{{Head|Sonic|g=SSBB|s=24px}} | ||
|- | |- | ||
|Jab, | |Jab, down tilt and landing Wizard's Foot||{{Head|Pit|g=SSBB|s=24px}} | ||
|- | |- | ||
| | |Forward tilt, down tilt and landing Wizard's Foot||{{Head|Toon Link|g=SSBB|s=24px}}{{Head|Fox|g=SSBB|s=24px}}{{Head|Squirtle|g=SSBB|s=24px}}{{Head|Ness|g=SSBB|s=24px}}{{Head|Lucas|g=SSBB|s=24px}} | ||
|- | |||
|Jab, forward tilt, down tilt and landing Wizard's Foot||{{Head|Luigi|g=SSBB|s=24px}}{{Head|Diddy Kong|g=SSBB|s=24px}}{{Head|Yoshi|g=SSBB|s=24px}}{{Head|Wario|g=SSBB|s=24px}}{{Head|Ice Climbers|g=SSBB|s=24px}}{{Head|R.O.B.|g=SSBB|s=24px}}{{Head|Kirby|g=SSBB|s=24px}}{{Head|Meta Knight|g=SSBB|s=24px}}{{Head|King Dedede|g=SSBB|s=24px}}{{Head|Pikachu|g=SSBB|s=24px}}{{Head|Ivysaur|g=SSBB|s=24px}}{{Head|Charizard|g=SSBB|s=24px}}{{Head|Jigglypuff|g=SSBB|s=24px}}{{Head|Ike|g=SSBB|s=24px}}{{Head|Mr. Game & Watch|g=SSBB|s=24px}} | |||
|- | |||
|Jab, forward tilt, down tilt, landing Wizard's Foot and down smash||{{Head|Olimar|g=SSBB|s=24px}} | |||
|} | |} | ||
Revision as of 06:10, June 16, 2021
Overview
Ganondorf's side special in Brawl is Flame Choke. Ganondorf boosts forward with one dark magic-infused hand outstretched and grabs an opponent by the neck before dropping them to the ground. As it is a command grab, Flame Choke cannot be shielded. It can potentially be used continuously to tech chase opponents; alternatively, Ganondorf can follow up with several of his moves, making Flame Choke a combo starter.
If used in the air, Ganondorf will forcefully slam the opponent down to the ground. If used offstage, this will result in an instant KO called Ganoncide. However, unlike in Smash 4, where this tactic will always result in victory for Ganondorf, in Brawl, using Ganoncide is unpredictable and can result in a win, a loss, or even Sudden Death.
Hitboxes
Effect | Damage | Base knockback | Knockback scaling |
---|---|---|---|
Darkness | 9% (ground), 12% (air) | 60/60 | 100/100 |
Timing
Grounded
Grab | 16-30 |
---|---|
Animation length | 59 |
Grounded Throw
Super Armor | 17-40 |
---|---|
Throw Release | 31 |
Animation length | 60 |
Aerial
Grab | 19-31 |
---|---|
Animation length | 59 |
Aerial throw (landing)
Throw Release | 1 |
---|---|
Animation length | 40 |
Lag time |
Vulnerable |
Armour |
Grab |
Throw point |
Flame Choke followup list
As a note of reference:
- Jab is a frame 8 option
- Forward tilt, down tilt and landing Wizard's Foot are frame 10 options
- Down smash is a frame 15 option
External links