Kirby (SSBU)/Neutral special: Difference between revisions
Raul Retana (talk | contribs) m (Undid edit by SuperSqank: Because it is not needed. Look at windboxes/projectiles of other characters. They use the same type of table) Tag: Undo |
MemeDedede (talk | contribs) m (→Overview) |
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Kirby opens his mouth and begins to inhale. It possesses a grabbox and can be held indefinitely until the player decides to release the B button. Upon inhaling an opponent, Kirby can spit them out as a star to deal damage to them and any nearby opponents, copy their neutral special move, walk around slowly, or perform a short hop. Alternatively, Kirby can descend from the air and inhale opponents near the ledge, attempting to perform a [[Kirbycide]]. Opponents caught off guard will try to mash out, resulting in Kirby being given the chance to footstool the opponent and likely net a KO. If the opponent is caught, it would be best to either accept the stock trade or buffer their recovery move right after Kirby releases the opponent. | Kirby opens his mouth and begins to inhale. It possesses a grabbox and can be held indefinitely until the player decides to release the B button. Upon inhaling an opponent, Kirby can spit them out as a star to deal damage to them and any nearby opponents, copy their neutral special move, walk around slowly, or perform a short hop. Alternatively, Kirby can descend from the air and inhale opponents near the ledge, attempting to perform a [[Kirbycide]]. Opponents caught off guard will try to mash out, resulting in Kirby being given the chance to footstool the opponent and likely net a KO. If the opponent is caught, it would be best to either accept the stock trade or buffer their recovery move right after Kirby releases the opponent. | ||
Most characters will give Kirby a slight variation of their neutral special (such as Monado Arts and Pikmin Pluck), allowing Kirby to use the abilities to varying degrees of usefulness. | Most characters will give Kirby a slight variation of their neutral special (such as Monado Arts and Pikmin Pluck), allowing Kirby to use the abilities to varying degrees of usefulness. In most cases, however, these copy abilities will always possess unique niches that can benefit him. This is more noticeable in doubles play, where a teammate like {{SSBU|Samus}} or {{SSBU|Shulk}} can allow themselves to get inhaled, setting Kirby up to get the ability and allow him to pressure foes with the aforementioned abilities. | ||
==Update History== | ==Update History== |
Revision as of 22:06, January 5, 2021
Overview
Kirby opens his mouth and begins to inhale. It possesses a grabbox and can be held indefinitely until the player decides to release the B button. Upon inhaling an opponent, Kirby can spit them out as a star to deal damage to them and any nearby opponents, copy their neutral special move, walk around slowly, or perform a short hop. Alternatively, Kirby can descend from the air and inhale opponents near the ledge, attempting to perform a Kirbycide. Opponents caught off guard will try to mash out, resulting in Kirby being given the chance to footstool the opponent and likely net a KO. If the opponent is caught, it would be best to either accept the stock trade or buffer their recovery move right after Kirby releases the opponent.
Most characters will give Kirby a slight variation of their neutral special (such as Monado Arts and Pikmin Pluck), allowing Kirby to use the abilities to varying degrees of usefulness. In most cases, however, these copy abilities will always possess unique niches that can benefit him. This is more noticeable in doubles play, where a teammate like Samus or Shulk can allow themselves to get inhaled, setting Kirby up to get the ability and allow him to pressure foes with the aforementioned abilities.
Update History
- Kirby dies later when performing a Kirbycide with Inhale, though he still dies first. This gives the opponent less time to recover after Kirby is KO'd.
- Kirby cannot lose Copy Abilities received by Inhale for a longer period of time (5 seconds → 10).
- Kirby is less likely to lose Copy Abilities when getting hit (Chance to lose: Damage Received/70 * 130% → Damage Received/70 * 100%).
- Fixed multiple Inhale Glitches:
- Fixed a visual glitch where Kirby would retain parts of Metal status with Wii Fit Trainer.
- Fixed a visual glitch where Kirby’s Bandana from Snake would move during the camera view of each frame.
- Opponents now properly gain intangibility when caught by Inhale; previously opponents would become stuck in a hitstun during Inhale.
- Removed Infinite floating glitch that occurs when Kirby uses multiple copied Mii Swordfighter's Gale Strikes in the air after perfoming a throw that left him in the air.
- Removed Gliding glitch when Kirby uses a copied and B-reversed Mii Swordfighter's Gale Strike while running.
- Inhale has less startup (frame 14 → 10) with its total duration reduced as well (FAF 68 → 64).
Throw and Hitbox data
Windboxes
Swallow/spit
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Swallow | |||||||||||||||||||||||
Throw | 0 | 5.0% | Forward | 0 | 100 | 0 | 0.0× | None | |||||||||||||||
Spit | |||||||||||||||||||||||
Throw | 0 | 6.0% | Forward | 0 | 0 | 0 | 0.0× | None |
Star
The damage depends on the spat out character.
Timing
Grab startup | 10 |
---|---|
Grab loop + windboxes | 11- |
Interruptible (from release) | 20 |
Animation length (from release) | 19 |
Lag time |
Loop point |
Flinchless hitbox |
Grab |
Interruptible |
|