Mr. Game & Watch (SSBM)/Down throw: Difference between revisions
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==Overview== | ==Overview== | ||
Mr. Game & Watch juggles the opponent and tosses them upwards, somewhat similarly to his {{mvsub|Mr. Game & Watch|SSBM|up throw}}, but weaker. At high percentages (around 100% and above), it can potentially [[chaingrab]] [[fastfaller]]s, and it can [[combo]] into some moves on many characters, though at lower percentages, an up throw is usually preferred. | Mr. Game & Watch juggles the opponent and tosses them upwards, somewhat similarly to his {{mvsub|Mr. Game & Watch|SSBM|up throw}}, but weaker. At high percentages (around 100% and above), it can potentially [[chaingrab]] [[fastfaller]]s, and it can [[combo]] into some moves on many characters, though at lower percentages, an up throw is usually preferred. It has 20 less base knockback than his other throws. | ||
==Throw data== | ==Throw data== |
Revision as of 05:45, November 2, 2020
Overview
Mr. Game & Watch juggles the opponent and tosses them upwards, somewhat similarly to his up throw, but weaker. At high percentages (around 100% and above), it can potentially chaingrab fastfallers, and it can combo into some moves on many characters, though at lower percentages, an up throw is usually preferred. It has 20 less base knockback than his other throws.
Throw data
Damage | Angle | BK | KS | FKV | Effect | |
---|---|---|---|---|---|---|
Throw | 8% | 80 | 40 | 0 | ||
Release | 3% | 60 | 100 | 0 |
Timing
The speed of this throw depends on the opponent's weight.
NTSC | ||||||||||||||||||||||
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PAL | ||||||||||||||||||||||
Invincible | 1-8 | 1-8 | 1-8 | |||||||||||||||||||
Throw | 30.25 | 33 | 38.5 | 40.15 | 40.7 | 41.25 | 44 | 46.75 | 47.85 | 48.4 | 49.5 | 51.7 | 53.9 | 55 | 57.2 | 59.4 | 59.95 | 60.5 | 61.05 | 62.7 | 64.35 | 64.9 |
Animation length | 37.95 | 41.4 | 48.3 | 50.37 | 51.06 | 51.75 | 55.2 | 58.65 | 60.03 | 60.72 | 62.1 | 64.86 | 67.62 | 69 | 71.76 | 74.52 | 75.21 | 75.9 | 76.59 | 78.66 | 80.73 | 81.42 |
Min (Pichu) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Baseline | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max (Bowser PAL) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lag time |
Vulnerable |
Invincible |
Throw point |
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