Sonic (SSBU)/Dash attack: Difference between revisions
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==Update history== | ==Update history== | ||
'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|9.0.0}}''' | ||
*{{buff| | *{{buff|[[Dash attack]] deals more damage (6% → 8% (clean), 4% → 6% (late)) with knockback compensated (BKB 88 → 91 (clean), 93 → 96 (late)), (KBG 80 → 63 (clean), 80 → 60 (late)).}} | ||
*{{buff| | *{{buff|Dash attack has less ending lag (FAF 50 → 46).}} | ||
*{{nerf|Dash attack has a decreased shieldstun multiplier (1x → 0.75x (clean), 1.57x → 1.05x (late)).}} | |||
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{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=12|s=HitboxChangeE}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=12|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=21}}{{FrameStrip|t=Interruptible|c=19}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Revision as of 12:22, October 14, 2020
Overview
A flying kick similar to Fox's. It is a reliable follow-up from a down throw. While its very minimal start-up lag can allow it to pressure unwary opponents, it is very punishable because of its considerable ending lag.
Update history
- Dash attack deals more damage (6% → 8% (clean), 4% → 6% (late)) with knockback compensated (BKB 88 → 91 (clean), 93 → 96 (late)), (KBG 80 → 63 (clean), 80 → 60 (late)).
- Dash attack has less ending lag (FAF 50 → 46).
- Dash attack has a decreased shieldstun multiplier (1x → 0.75x (clean), 1.57x → 1.05x (late)).
Hitboxes
Timing
Clean hit | 5-8 |
---|---|
Late hit | 9-20 |
Interruptible | 46 |
Animation length | 64 |
Lag time |
Hitbox |
Hitbox change |
Interruptible |
|