Ganondorf (SSB4)/Grab: Difference between revisions
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[[File:GanondorfGrabPivot.gif|thumb|270px|Hitbox visualization showing Ganondorf's pivot grab.]] | [[File:GanondorfGrabPivot.gif|thumb|270px|Hitbox visualization showing Ganondorf's pivot grab.]] | ||
Ganondorf reaches out with his right hand. The grab comes out decently fast, but it suffers from a moderately large amount of endlag and its range is among the worst in the game. If the grab is pivoted it has slighter better range, but more endlag than a regular grab. | Ganondorf reaches out with his right hand. The grab comes out decently fast, but it suffers from a moderately large amount of endlag and its range is among the worst in the game. If the grab is pivoted it has slighter better range, but more endlag than a regular grab. | ||
==Grabbox Data== | |||
===Standing Grab=== | |||
{{SSB4GrabboxTableHeader}} | |||
{{SSB4GrabboxTableRow | |||
|id=0 | |||
|r=4.0 | |||
|bn=0 | |||
|xpos=0.0 | |||
|ypos=9.0 | |||
|zpos=4.0 | |||
|zstretch=9.0 | |||
}} | |||
|} | |||
===Dash Grab=== | |||
{{SSB4GrabboxTableHeader}} | |||
{{SSB4GrabboxTableRow | |||
|id=0 | |||
|r=3.2 | |||
|bn=0 | |||
|xpos=0.0 | |||
|ypos=9.0 | |||
|zpos=4.0 | |||
|zstretch=10.8 | |||
}} | |||
|} | |||
{{SSB4ThrowTableHeader}} | |||
{{SSB4ThrowTableRow | |||
|id=1 | |||
|damage=3% | |||
|af=3 | |||
|angle=361 | |||
|bk=60 | |||
|ks=100 | |||
|fkv=0 | |||
|bn=0 | |||
|trip=0 | |||
|type=Throwing | |||
|effect=Normal | |||
|slvl=S | |||
|sfx=None | |||
}} | |||
|} | |||
===Pivot Grab=== | |||
{{SSB4GrabboxTableHeader}} | |||
{{SSB4GrabboxTableRow | |||
|id=0 | |||
|r=4.0 | |||
|bn=0 | |||
|xpos=0.0 | |||
|ypos=9.0 | |||
|zpos=4.0 | |||
|zstretch=15.1 | |||
}} | |||
|} | |||
==Timing== | ==Timing== |
Revision as of 17:40, August 26, 2020
Ganondorf reaches out with his right hand. The grab comes out decently fast, but it suffers from a moderately large amount of endlag and its range is among the worst in the game. If the grab is pivoted it has slighter better range, but more endlag than a regular grab.
Grabbox Data
Standing Grab
ID | Radius | Bone | Offset | Stretch | G | A | ||||
---|---|---|---|---|---|---|---|---|---|---|
0 | 4.0 | 0 | 0.0 | 9.0 | 4.0 | 0.0 | 0.0 | 9.0 |
Dash Grab
ID | Radius | Bone | Offset | Stretch | G | A | ||||
---|---|---|---|---|---|---|---|---|---|---|
0 | 3.2 | 0 | 0.0 | 9.0 | 4.0 | 0.0 | 0.0 | 10.8 |
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 3% | Forwards | 60 | 100 | 0 | 0 | None | None |
Pivot Grab
ID | Radius | Bone | Offset | Stretch | G | A | ||||
---|---|---|---|---|---|---|---|---|---|---|
0 | 4.0 | 0 | 0.0 | 9.0 | 4.0 | 0.0 | 0.0 | 15.1 |
Timing
Standing grab
Grab | 7-8 |
---|---|
Interruptible | 36 |
Animation length | 49 |
Dash grab
Grab | 11-12 |
---|---|
Interruptible | 45 |
Animation length | 53 |
Pivot grab
Grab | 10-11 |
---|---|
Interruptible | 42 |
Animation length | 51 |
Lag time |
Grab |
Interruptible |
|