Dr. Mario (SSB4)/Down aerial: Difference between revisions
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==Hitboxes== | ==Hitboxes== | ||
===Attack=== | |||
{{SSB4HitboxTableHeader|special=y}} | |||
{{SSB4HitboxTableHeader}} | {{HitboxTableTitle|Loop hits|42}} | ||
{{HitboxTableTitle| | {{SSB4SpecialHitboxTableRow | ||
{{ | |||
|id=0 | |id=0 | ||
|part=0 | |part=0 | ||
|damage=1. | |rehit=4 | ||
|damage=1.7% | |||
|angle=366 | |angle=366 | ||
|bk=30 | |bk=30 | ||
Line 39: | Line 39: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
{{ | {{SSB4SpecialHitboxTableRow | ||
|id=1 | |id=1 | ||
|part=0 | |part=0 | ||
|damage=1. | |rehit=4 | ||
|damage=1.7% | |||
|angle=366 | |angle=366 | ||
|bk=30 | |bk=30 | ||
Line 59: | Line 60: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
{{ | {{SSB4SpecialHitboxTableRow | ||
|id=2 | |id=2 | ||
|part=0 | |part=0 | ||
|damage=1. | |rehit=4 | ||
|damage=1.7% | |||
|angle=95 | |angle=95 | ||
|bk=30 | |bk=30 | ||
Line 79: | Line 81: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
{{ | {{SSB4SpecialHitboxTableRow | ||
|id=3 | |id=3 | ||
|part=0 | |part=0 | ||
|damage=1. | |rehit=4 | ||
|damage=1.7% | |||
|angle=95 | |angle=95 | ||
|bk=30 | |bk=30 | ||
Line 100: | Line 103: | ||
}} | }} | ||
{{HitboxTableTitle|Final hit|42}} | {{HitboxTableTitle|Final hit|42}} | ||
{{ | {{SSB4SpecialHitboxTableRow | ||
|id=0 | |id=0 | ||
|part=1 | |part=1 | ||
|damage=3 | |damage=3% | ||
|angle=45 | |angle=45 | ||
|bk=50 | |bk=50 | ||
Line 119: | Line 122: | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
{{ | {{SSB4SpecialHitboxTableRow | ||
|id=1 | |id=1 | ||
|part=1 | |part=1 | ||
|damage=3 | |damage=3% | ||
|angle=45 | |angle=45 | ||
|bk=50 | |bk=50 | ||
Line 138: | Line 141: | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
{{HitboxTableTitle|Landing| | {{HitboxTableRowNote|The damage values are untouched before being affected by Dr. Mario's 1.12x damage multiplier.|42}} | ||
|} | |||
===Landing=== | |||
{{SSB4HitboxTableHeader|stretch=y}} | |||
{{HitboxTableTitle|Landing|27}} | |||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
|id=0 | |id=0 | ||
|part=0 | |part=0 | ||
|damage=2 | |damage=2% | ||
|angle=361 | |angle=361 | ||
|bk=50 | |bk=50 | ||
Line 152: | Line 160: | ||
|ypos=3.2 | |ypos=3.2 | ||
|zpos=4.0 | |zpos=4.0 | ||
|ystretch=3.2 | |||
|zstretch=-3.5 | |||
|type=Foot | |type=Foot | ||
|sdi=1.0 | |sdi=1.0 | ||
Line 159: | Line 169: | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
{{HitboxTableRowNote|The damage values are untouched before being affected by Dr. Mario's 1.12x damage multiplier.|27}} | |||
|} | |||
==Timing== | |||
===Attack=== | |||
{|class="wikitable" | |||
!Initial autocancel | |||
|1-5 | |||
|- | |||
!Hits 1-4 | |||
|11-26 | |||
|- | |||
!Hit 5 | |||
|27 | |||
|- | |||
!Ending autocancel | |||
|45- | |||
|- | |||
!Interruptible | |||
|52 | |||
|- | |||
!Animation length | |||
|52 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Hitbox|c=16|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Interruptible|c=1}} | |||
|- | |||
{{FrameStrip|t=Autocancel|c=5}}{{FrameStrip|t=Blank|c=39}}{{FrameStrip|t=Autocancel|c=8}} | |||
{{FrameStripEnd}} | |||
===Landing lag=== | |||
{|class="wikitable" | |||
!Animation length | |||
|21 | |||
|} | |} | ||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=21}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|autocancel=y}} | |||
{{MvSubNavDrMario|g=SSB4}} | {{MvSubNavDrMario|g=SSB4}} | ||
[[Category:Dr. Mario (SSB4)]] | [[Category:Dr. Mario (SSB4)]] | ||
[[Category:Down aerials (SSB4)]] | [[Category:Down aerials (SSB4)]] |
Revision as of 07:46, August 4, 2020
Overview
Dr. Mario's down aerial is a drill kick with good horizontal knockback on the last hit. This move has a decent damage output, and like most drills, its hits connect more reliably than some other multi-hitting attacks, making it a proficient damage-racker. Its low angle also makes it good at gimping opponents recovering low. However, it has little horizontal range, not much use in combos due to its unfavorable launch angle, and it has no KO power whatsoever because of its low knockback scaling. A strange attribute is tied to the landing hitbox, where it is only able to hit grounded opponents. This makes it quite inconsistent at landing near the ground, and quite punishable due to the landing lag of the move. The landing hitbox itself is a bit more powerful than the final hit of down aerial.
Update history
- Down aerial deals 1.456% less damage: 10.976% → 9.52%.
- Down aerial's loop hits deal 0.336% more damage: 1.568% → 1.904%.
- Down aerial has decreased landing lag.
- Down aerial hit rate decreased: 7 → 5. This makes it deal less damage overall: 14.336% → 12.88%.
Hitboxes
Attack
Landing
Timing
Attack
Initial autocancel | 1-5 |
---|---|
Hits 1-4 | 11-26 |
Hit 5 | 27 |
Ending autocancel | 45- |
Interruptible | 52 |
Animation length | 52 |
Landing lag
Animation length | 21 |
---|
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|