Sonic (SSBU)/Up smash: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Raul Retana (talk | contribs) mNo edit summary |
|||
Line 15: | Line 15: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=5.0 | |damage={{ChargedSmashDmgSSBU|5.0}} | ||
|angle=80 | |angle=80 | ||
|bk=0 | |bk=0 | ||
Line 34: | Line 34: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=5.0 | |damage={{ChargedSmashDmgSSBU|5.0}} | ||
|angle=95 | |angle=95 | ||
|bk=0 | |bk=0 | ||
Line 54: | Line 54: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=1.0 | |damage={{ChargedSmashDmgSSBU|1.0}} | ||
|angle=130 | |angle=130 | ||
|bk=0 | |bk=0 | ||
Line 73: | Line 73: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=1.0 | |damage={{ChargedSmashDmgSSBU|1.0}} | ||
|angle=130 | |angle=130 | ||
|bk=0 | |bk=0 | ||
Line 93: | Line 93: | ||
|id=2 | |id=2 | ||
|trip=-100 | |trip=-100 | ||
|damage=1.0 | |damage={{ChargedSmashDmgSSBU|1.0}} | ||
|angle=220 | |angle=220 | ||
|bk=0 | |bk=0 | ||
Line 113: | Line 113: | ||
|id=3 | |id=3 | ||
|trip=-100 | |trip=-100 | ||
|damage=1.0 | |damage={{ChargedSmashDmgSSBU|1.0}} | ||
|angle=220 | |angle=220 | ||
|bk=0 | |bk=0 | ||
Line 133: | Line 133: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=3.0 | |damage={{ChargedSmashDmgSSBU|3.0}} | ||
|angle=82 | |angle=82 | ||
|bk=80 | |bk=80 |
Revision as of 11:44, July 31, 2020
Overview
A jumping Spin Dash. It hits multiple times, with its last hit having extremely high knockback growth, but its last hit also has average base knockback, which makes it better suited for KO attempts later instead of earlier.
Update history
- Up smash's meteor smashing hitboxes have received a -100% trip chance, preventing them from tripping opponents on platforms and causing the last hit to miss due to the trip's intangibility.
Hitboxes
Timing
Charges between | 13-14 |
---|---|
Hit 1 | 18 |
Hits 2-7 | 21, 23, 25, 27, 29, 31 |
Hit 8 | 33-34 |
Interruptible | 66 |
Animation length | 78 |
Lag time |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
|