Sonic (SSBU)/Down throw: Difference between revisions
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(→Timing) |
(→Throw and Hitbox Data: Sorry for the rant but Sonic's pages were absolutely terrible) |
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Line 27: | Line 27: | ||
|zpos=0.0 | |zpos=0.0 | ||
|ff=1.0 | |ff=1.0 | ||
|type= | |type=Body | ||
|effect= | |effect=Rapid | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=M | |slvl=M | ||
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|id=0 | |id=0 | ||
|type=Throwing | |type=Throwing | ||
|damage=5% | |damage=5.0% | ||
|angle=20 | |angle=20 | ||
|bk=75 | |bk=75 | ||
Line 53: | Line 53: | ||
|id=0 | |id=0 | ||
|type=Throwing | |type=Throwing | ||
|damage=3% | |damage=3.0% | ||
|angle=361 | |angle=361 | ||
|bk=60 | |bk=60 |
Revision as of 01:31, July 15, 2020
Sonic down throw hurtbox visualization | ||||
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Overview
Pins the opponent to the ground and then Spin Dashes onto them. Due to being a semi-spike, it is reliable for tech-chasing and setting up edge-guards. It resembles the Double Spin from Sonic the Fighters.
Throw and Hitbox Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 5.0% | ![]() |
Forward | 75 | 35 | 0 | 0.0× | ![]() |
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Throw | 0 | 3.0% | ![]() |
Forward | 60 | 100 | 0 | 0.0× | ![]() |
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Timing
Invincibility | 1-42 |
---|---|
Multihits | 18-41 |
Throw Release | 42 |
Interruptible | 75 |
Animation length | 89 |
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![]() Lag time |
![]() Hitbox |
![]() Vulnerable |
![]() Invincible |
![]() ![]() Throw point |
![]() Interruptible |
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