Sonic (SSBU)/Forward throw: Difference between revisions
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|effect=Normal | |effect=Normal | ||
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Revision as of 01:28, July 15, 2020
Sonic forward throw hurtbox visualization | ||||
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Overview
A stretch kick. Due to its average damage output, very high base knockback, and average knockback growth, it is mainly used to force the opponent off-stage. It also has KO potential, albeit only on edges and at very high percents. It resembles the Top Kick from Sonic Battle.
Throw and Hitbox Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 6% | Forward | 70 | 75 | 0 | 0.0× | None | |||||||||||||||
Throw | 0 | 3% | Forward | 70 | 75 | 0 | 0.0× | None |
Timing
Invincibility | 1-11 |
---|---|
Hitbox | 10 |
Throw Release | 11 |
Interruptible | 38 |
Animation length | 52 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|