Duck Hunt (SSBU)/Neutral attack/Infinite: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} {{competitive expertise}} thumb|360px|Hitbox visualization showing DuckHunt's rapid jab. File:DuckHuntRapidJabFinisherSSBU.gi...) |
Raul Retana (talk | contribs) m (Added hitstun/shieldstun) |
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==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
! Hitstun | |||
! Shieldstun | |||
{{HitboxTableTitle|Rapid jab|42}} | {{HitboxTableTitle|Rapid jab|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 29: | Line 31: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
|'''+2''' frames | |||
|5x | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
Line 50: | Line 54: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
|'''+2''' frames | |||
|5x | |||
{{HitboxTableTitle|Rapid jab finisher|42}} | {{HitboxTableTitle|Rapid jab finisher|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow |
Revision as of 13:03, July 11, 2020
Overview
Hitboxes
Timing
Interruptibility and animation length are only for the finisher.
Rapid Jab | 5, 7, 9, 11... |
---|---|
Finisher | 4 |
Interruptible | 46 |
Animation length | 50 |
Lag time |
Hitbox |
Loop point |
Interruptible |
|