Bowser (SSBU)/Up special: Difference between revisions
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Raul Retana (talk | contribs) m (Added update history) |
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | |||
*{{buff|Whirling Fortress now connects better.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | |||
*{{buff|Opponents can no longer tech on the ground between the looping hits of grounded Whirling Fortress.}} | |||
==Hitboxes== | ==Hitboxes== | ||
===Grounded=== | ===Grounded=== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Multihits| | ! {{rollover|Rehit|If given, hitbox can hit the opponent again after x frames|y}} | ||
{{HitboxTableTitle|Multihits|25}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 28: | Line 34: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
|5 frames | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
Line 48: | Line 55: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
|5 frames | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
Line 68: | Line 76: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
|5 frames | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=3 | |id=3 | ||
Line 88: | Line 97: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
{{HitboxTableTitle|Final hit| | |5 frames | ||
{{HitboxTableTitle|Final hit|25}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 125: | Line 135: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
{{HitboxTableRowNote|All hitboxes use weight-independent knockback.|25}} | |||
|} | |} | ||
===Aerial=== | ===Aerial=== | ||
Line 133: | Line 144: | ||
|damage=7.0% | |damage=7.0% | ||
|angle=367 | |angle=367 | ||
|bk= | |bk=50 | ||
|ks= | |ks=0 | ||
|fkv=0 | |fkv=0 | ||
|r=7.0 | |r=7.0 |
Revision as of 11:20, July 8, 2020
Overview
Update History
- Whirling Fortress now connects better.
- Opponents can no longer tech on the ground between the looping hits of grounded Whirling Fortress.
Hitboxes
Grounded
Aerial
Timing
Grounded
Multihits | 6-38 |
---|---|
Final hit | 39 |
Interruptible | 82 |
Animation length | 86 |
Aerial
Hit 1 | 6-7 |
---|---|
Hits 2-11 | 8-11, 12-15, 16-19, 20-23, 24-27, 28-31, 32-35, 36-39, 40-43, 44-47 |
Hit 12 | 48-51 |
Animation length | 79 |
Lag time |
Hitbox |
Hitbox change |
Interruptible |
|