Bowser (SSBU)/Neutral attack/Hit 1: Difference between revisions
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Raul Retana (talk | contribs) m (Corrected knockback values) |
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|damage=4.0% | |damage=4.0% | ||
|angle=361 | |angle=361 | ||
|bk= | |bk=35 | ||
|ks= | |ks=18 | ||
|fkv=0 | |fkv=0 | ||
|r=3.2 | |r=3.2 | ||
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|damage=4.0% | |damage=4.0% | ||
|angle=180 | |angle=180 | ||
|bk= | |bk=30 | ||
|ks= | |ks=18 | ||
|fkv=0 | |fkv=0 | ||
|r=3.8 | |r=3.8 | ||
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|damage=4.0% | |damage=4.0% | ||
|angle=361 | |angle=361 | ||
|bk= | |bk=30 | ||
|ks= | |ks=18 | ||
|fkv=0 | |fkv=0 | ||
|r=3.8 | |r=3.8 |
Revision as of 10:28, July 8, 2020
Overview
Bowser performs a palm strike. Being frame 7, it's slow for a jab but is still Bowser's fastest normal. It connects reliably with his Jab 2 but with it's low end lag can be mixed up into other moves. While the hitboxes are out, Bowser has intangibility on his arm.
Hitboxes
Timing
Arm intangible | 7-8 |
---|---|
Hitboxes | 7-8 |
Earliest continuable | 10 |
Interruptible | 26 |
Animation length | 30 |
Lag time |
Hitbox |
Vulnerable |
Intangible |
Earliest continuable point |
Interruptible |
|