Min Min (SSBU): Difference between revisions
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|usname=ARMS Jump / ARM Hook | |usname=ARMS Jump / ARM Hook | ||
|usdmg=9%, 10.3% (Powered-Up) | |usdmg=9%, 10.3% (Powered-Up) | ||
|usdesc=On the ground, Min Min boosts herself into the air with her ARMS; it can be charged to increase her height and angled horizontally, and has [[intangibility]] as she begins to rise. However, it cannot be used if either of her ARMS is extended. In the air, she uses her left Dragon ARM as a [[tether recovery]]. The tether can grab ledges, and will retract once pressing up or any button. | |usdesc=On the ground, Min Min boosts herself into the air with her ARMS; it can be charged to increase her height and angled horizontally, and has [[intangibility]] as she begins to rise. However, it cannot be used if either of her ARMS is extended. In the air, she uses her left Dragon ARM as a [[tether recovery]]. The tether can grab ledges, and will retract once pressing up or any button. ARM Hook is difficult to use as an attack due it’s angle, but if it does connect it has decent horizontal knockback, KOing around 110% near the edge and 95% when powered up. | ||
|dsname=ARMS Change | |dsname=ARMS Change | ||
|dsdmg=— | |dsdmg=— |
Revision as of 12:41, June 30, 2020
Min Min in Super Smash Bros. Ultimate | |
---|---|
Universe | ARMS |
Availability | Downloadable |
Final Smash | ARMS Rush |
“ | Min Min from the ARMS game is coming to the Super Smash Bros. Ultimate game as a new playable fighter! This iconic fighter is the first fighter in the Super Smash Bros. Ultimate Fighters Pass Vol 2 DLC. Spring into action using the Ramram, Megawatt, and Dragon ARMS to keep your opponents at bay, distance is the key! | ” |
—DLC Page, Super Smash Bros. Ultimate Official Site |
“ | Min Min Arms Herself! | ” |
—Introduction Tagline |
Min Min (ミェンミェン, Min Min) is a playable fighter in Super Smash Bros. Ultimate. She is the seventh downloadable character in Ultimate and the first part of Fighters Pass Vol. 2. An ARMS character was announced to be playable as part of Challenger Pack 6 on March 26th, 2020 during a Nintendo Direct Mini. However, it was not revealed that it would be Min Min until June 22nd, 2020 during a Mr. Sakurai Presents. Min Min was released on June 29th, 2020, and is classified as fighter #76.
Haruna Takatsu reprises her role as Min Min in all regions, albeit via repurposed voice clips from ARMS.
Attributes
As a playable character in ARMS, Min Min's playstyle can be considered an equivalent of Little Mac's and Simon's, with an emphasis on both strong punching attacks and keeping foes at a distance. However, while her punch attacks have the most melee range of any attack in the game, their hitboxes are strictly located on her ARMS' "fists", while her dash speed is the 17th slowest in the game. Altogether, this means that in comparison to other characters dependent on spacing (such as Marth or Corrin), much stricter attack positioning is crucial to keeping distance. Min Min has typical attributes of a heavyweight. Her dashing speed is below average, and her air speed is the 6th worst, which is among the worst in the game.
Arguably Min Min's biggest strength is the sheer versatility of her moveset, as her down special, ARMS Change, allows her to swap her right ARM between three types: Ramram, which is not as powerful as her other ARMS but can be angled in a wider arc, Megawatt, which lacks in speed and range but compensates with higher power, and Dragon, which can fire a laser if the attack button on Min Min's respective ARM is held down. It also does not incur any ending lag, allowing her to constantly swap her right ARM as a potential surprise attack. In addition, Min Min can uniquely attack with one ARM and use the other one mid-attack, as her left ARM attacks use the A button, with the B button using her right ARM. While this effectively deprives her of any traditional special move as with other characters, this gives her a very strong mixup game, as she can catch foes off guard and then attack. She can also jump mid-punch, giving her a decent ground-to-air game, although this is only most effective if Ramram is active due to its coverage.
While punches make up the bulk of her moveset, she has a handful of kick-based attacks that also have utility. Her down tilt, despite its poor damage output, is a sliding kick that allows her to approach foes reliably due to its speed and distance covered, while it can also start combos. Her up aerial has good horizontal range in front of her that makes it good for performing combos on landing, while her down aerial is decently strong and can function as a combo breaker if there is enough vertical distance. Her up smash and down smash have good power when sweetspotted, while the former uniquely has the perk of being able to reflect projectiles.
Min Min also has a strong grab game, with her grab being among the longest in the game (albeit with considerable end lag if it misses), while her throws deal at least 8% damage. Her forward throw can force opponents offstage, her up and back throws have strong KO potential, and her down throw, despite its inability to start combos reliably, can still follow up if the opponent does not react accordingly.
However, Min Min is not without weaknesses. As her ARMS' hitboxes are located on her "fists", foes can easily close in on her if she makes a mistake. While Ramram's wide curving arc can somewhat alleviate this, its low power can still be unable to deter approaches due to her attacks' ending lag. Since this problem is not shared with other range-dependent fighters (such as Shulk), this means that there are bound to be blindspots on Min Min's fist attacks, even against larger characters.
Another problem that Min Min has is her defense. While her up smash can uniquely reflect projectiles, this can completely fail altogether if a reflected projectile is sent back at her, as the move's high ending lag means that it can completely backfire on her. Her up special has long range as a tether recovery, but will only work if Min Min is sufficiently close to a ledge, which means that any sufficiently strong semi-spike or meteor smash may be powerful enough that she will have trouble recovering.
Moveset
- The attack (A) and special (B) buttons are designated to Min Min's left and right ARMS respectively, allowing her to attack while alternating between ARMS. Pressing these buttons simultaneously will have Min Min attack with both ARMS at once, though they can't both be launched at the exact same time.
- She can move around and jump while performing the tilt variations of said attacks and use the smash versions in the air. She can also punch behind herself when alternating punches, as well as angle the attacks up and down. The arms have no hurtbox, making them disjointed, and the hitbox is only on the "fists". The ARMS will bounce back upon hitting shields, walls, or floors.
- While Min Min's right ARM can be swapped, her left ARM will always utilize the Dragon. Holding the attack button will have the dragon fire a laser, which adjusts itself according to the position of the nearest target (for example, if it stops right below an opponent standing on a soft platform, the Dragon will aim the laser at an upward angle).
- Min Min's left Dragon ARM can become stronger, indicated by its larger appearance and flames billowing from it as well as her ARM changing to look like a dragon's body. Much like in her base game, this happens after Min Min throws an opponent, but it can also happen when she gains her Final Smash. When powered up, the Dragon ARM's punch and the laser will be stronger for ~20 seconds.
Note: All numbers are listed as base damage, without the 1v1 multiplier.
Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | Kung Fu Combo and Flurry Attack | 2.5% | Tapped: The Kung Fu Combo, a quick hook kick followed by a leg sweep, which then transitions into either an outward roundhouse kick or a rapid series of kicks that ends with a side kick. The 3-hit variant can KO at very high percentages.
| |
2% | ||||
5.5% | ||||
0.5% (loop), 5% (last) | ||||
Forward tilt | Punch | 8%, 9.1% (Powered-Up Dragon) | Fires a single straight punch with her left ARM. | |
Up tilt | 7% (clean foot), 5% (clean leg), 6% (late foot), 4% (late leg) | A wheel kick. It has slightly noticeable ending lag, although it can combo into other attacks if landed near the end of the move. | ||
Down tilt | 7% (clean foot), 5% (clean leg), 5.5% (late foot), 3.5% (late leg) | A sliding kick, similar to Joker. This is potentially a reference to one of Kid Cobra's abilities in ARMS, where when charged his dash is a slide that can evade under incoming punches and close in on opponents. It can low-profile many attacks, and can start combos at low -mid percentages, such as into neutral aerial or up aerial. | ||
Dash attack | 10% (clean foot), 8% (clean leg), 8% (late foot), 6% (late leg) | A flying kick, similar to Fox. | ||
Forward smash | ↗ | Punch | 12% (close), 16% (clean), 13% (late), 7% (uncharged laser), 12% (charged laser);
15% (Powered-Up, close), 20% (Powered-Up, clean), 16.2% (Powered-Up, late), 12% (Powered-Up, laser)||rowspan="3"|Fires a single straight punch with her left ARM. Her forward smash is slightly stronger compared to most of her other punching moves and has more range. The smash attack can be angled so that it curves upward or downward. Min Min's "fist" will temporarily hover at its furthest extended point, and she can move forward, back, and jump while the "fist" is extending, extended fully, or retracting. Her forward smash is strongest when hitting right before full extension, and is weaker at the start and at maximum range. Unlike most smash attacks, it can also be charged by holding the attack button down instead of flicking the stick. | |
→ | 12% (close), 16% (clean), 13% (late), 7% (uncharged laser), 12% (charged laser);
15% (Powered-Up, close), 20% (Powered-Up, clean), 16.2% (Powered-Up, late), 12% (Powered-Up, laser) | |||
↘ | 12% (close), 16% (clean), 9% (late), 7% (uncharged laser), 12% (charged laser);
15% (Powered-Up, close), 20% (Powered-Up, clean), 11.3% (Powered-Up, late), 12% (Powered-Up, laser) | |||
Up smash | 16% (clean foot), 14% (clean leg), 14% (mid foot), 12% (mid leg), 12% (late foot), 10% (late leg), 1.8x damage (reflected projectiles) | A somersault kick that can reflect projectiles. Based on her ability to deflect attacks with a kick in ARMS. Unlike most reflectors, it can be used from out of shield effectively, aiding her defense. Has decent vertical range. | ||
Down smash | 15% (feet), 13% (legs) | A split kick, similar to Sonic. Has a sourspot located on her legs. Both sides have equal strength. | ||
Neutral aerial | 8.5% (Dragon); 9.7% (Powered-Up Dragon) | Rotates her left ARM in a downward circular motion. | ||
Forward aerial | Punch | 8% (tap), 12% (smash, close), 16% (smash, clean), 13% (smash, late), 7% (smash, laser),
9.1% (Powered-Up tap), 13.8% (Powered-Up smash, close), 18.3% (Powered-Up smash, clean), 14.9% (Powered-Up smash, late), 12% (Powered-Up smash, laser)||rowspan="1"|Fires a single straight punch with her left ARM. If performed using a smash input, the move will have more range and power but will be slower, with similar properties to forward smash, including the ability to be angled. | ||
Back aerial | Punch | 8% (tap), 12% (smash, close), 16% (smash, clean), 13% (smash, late), 7% (smash, laser);
9.1% (Powered-Up tap), 13.8% (Powered-Up smash, close), 18.3% (Powered-Up smash, clean), 14.9% (Powered-Up smash, late), 12% (Powered-Up smash, laser)||Fires a single straight punch behind her with her left ARM. If performed using a smash input, the move will have more range and power but will be slower, with similar properties to forward smash, including the ability to be angled. | ||
Up aerial | 6.5% (foot), 4.5% (leg) | A flip kick, similar to Mario. It cannot combo into itself due to its slightly higher ending lag compared to other similar up aerials, but it is slightly stronger overall when sweetspotted; it can KO at around 130% near the upper blast line. | ||
Down aerial | 11% (clean), 9% (late), 3% (landing) | A dive kick, similar to Sheik. Can meteor smash at the start of the move. | ||
Grab | — | Min Min has an extended grab, which is identical to her grab in ARMS, albeit unable to reach the same range as her standard punches. By far the slowest startup of any grab in Ultimate, but it makes up for having the longest reach of all grabs in the game. | ||
Pummel | 1.5% | Knees her opponent. | ||
Forward throw | 5% (hit 1), 4% (throw) | Kicks the opponent away, similarly to Zero Suit Samus. It puts opponents into an unfavorable position offstage, and most notably, it can lead into a forward smash at low-mid percentages. It isn't a true combo, but the opponent has very few options to escape, most of which Min Min can react to. | ||
Back throw | 14% | Suplexes the opponent, similarly to Incineroar's back throw. Her strongest throw, and can KO at around 120% at the ledge. However, it is very susceptible to DI, making it KO later if DI'd correctly. | ||
Up throw | 2% (hit 1), 8% (throw) | Kicks the opponent upwards. It has an extreme amount of ending lag, to where it could be unsafe on hit at low percentages. However, to make up, it has above-average KO potential for an up throw; it can KO Mario at around 150% on Final Destination. | ||
Down throw | 4% (hit 1), 4% (throw) | A front flipping heel stomp, similarly to Sheik's down throw. It lacks combo potential due to its high ending lag, so this makes its only purpose for tech-chasing on platforms. | ||
Forward roll Back roll Spot dodge Air dodge |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
7% | Gets up and swings her left ARM around herself. | ||
Floor attack (back) Floor getups (back) |
7% | Gets up and swings her left ARM around herself. | ||
Floor attack (trip) Floor getups (trip) |
5% | A sweep kick. | ||
Edge attack Edge getups |
9% | A sweep kick. Has decent range. | ||
Neutral special | Punch | 5% (Ramram punch), 2.5% (Ramram); 11% (Megawatt); 8% (Dragon) | Tapped: Identical to her neutral attack. The Kung Fu Combo, a quick hook kick followed by a leg sweep, which then transitions into either an outward roundhouse kick or a rapid series of kicks that ends with a side kick. The 3-hit variant can KO at very high percentages.
| |
Side special | Punch | 8% (Dragon), 5% (Ramram punch), 2.5% (Ramram), 11% (Megawatt); 12% (close), 16% (clean), 13% (late), 7% (uncharged laser), 12% (charged laser) (Smash, Dragon); 10% (close), 12% (clean), 2.5% (Ramram) (Ramram, Smash); 11% (close), 21% (clean), 19% (late/close) (Megawatt, Smash) | Fires a single straight punch with her right ARM. Can be charged by doing a smash input with the special button, or by holding the special button down. Her side special is strongest when hitting right before full extension, and is weaker at the start and at maximum range. | |
Up special | ARMS Jump / ARM Hook | 9%, 10.3% (Powered-Up) | On the ground, Min Min boosts herself into the air with her ARMS; it can be charged to increase her height and angled horizontally, and has intangibility as she begins to rise. However, it cannot be used if either of her ARMS is extended. In the air, she uses her left Dragon ARM as a tether recovery. The tether can grab ledges, and will retract once pressing up or any button. ARM Hook is difficult to use as an attack due it’s angle, but if it does connect it has decent horizontal knockback, KOing around 110% near the edge and 95% when powered up. | |
Down special | ARMS Change | — | Swaps her right ARM between three different weapons (being identical to her standard ARMS in ARMS), each of which have a different effect on her ARM-based moves. She cannot swap while attacking or while unable to move. Swapping is active on frame 1, and ARMS can attack instantly with a changed ARM.
| |
Final Smash | ARMS Rush | 10% (initial hit), 0.8% (hits 1-18), 15% (final hit) | Min Min punches forward. If this punch connects with a fighter, a cinematic will play in which six ARMS fighters (Spring Man, Ribbon Girl, Ninjara, Twintelle, Mechanica, and Master Mummy) will attack the fighter with a barrage of punches. Min Min then finishes the Final Smash with a blast from her left Dragon ARM, sending the opponent away. |
On-screen appearance
- Jumps onto the stage while spinning around like a corkscrew, performing a landing pose and then another pose afterwards.
Taunts
- Up Taunt: Performs two roundhouse kicks, during which she says, 「哈!耶!」 (an onomatopoeia). No matter what direction she faces, she always kicks first with her left leg.
- Side Taunt: Assumes a crouching stance with her ARMS held out in front of her, then transitions to a crane-like stance. During the taunt, she says, 「拉麺!」 (Ramen!)
- Down Taunt: Waves her ARMS in alternating circles before assuming a crouching stance with her dominant leg outstretched, and her ARMS raised behind her.
Idle poses
- Min Min hops on both feet and briefly brandishes her Dragon ARM above her whilst her other ARM is held behind her.
- Min Min raises her Dragon ARM and lowers it in front of herself in a fighting stance.
Victory poses
- Raises her left ARM in the air before holding it out to the side, saying "「我愛拉麺!」", which translates to "I love ramen!" Based on one of Min Min's two victory animations from ARMS. Her right arm is equipped with the Ramram, and her left arm is powered up.
- Min Min does a high kick before assuming a defensive stance. This is based on the animation that plays after Min Min wins a round in ARMS. Her right arm is equipped with the Dragon.
- Spins around with some kicks, saying "「謝謝!」", which translates to "Thank you!" Based on one of Min Min's two victory animations from ARMS. Her right arm is equipped with the Megawatt.
Classic Mode: ARMS at the Ready
Min Min's opponents are based off of other characters from ARMS.
Round | Opponent | Stage | Music | Notes |
---|---|---|---|---|
1 | Mii Brawler (x2) | Spring Stadium | Spring Stadium | Mii Brawler Combinations:
Based on Spring Man and Ribbon Girl |
2 | Little Mac | Boxing Ring | Sparring Ring | Represents Springtron |
3 | Samus and Mega Man | Frigate Orpheon | DNA Lab | Represents Dr. Coyle and Helix |
4 | Donkey Kong | Kongo Jungle | Mausoleum | Represents Master Mummy |
5 | R.O.B. x5, x1 | Spring Stadium | Scrapyard | Represents The Cell from 1-on-100 mode, ending with a Hedlok enhanced version. |
6 | Min Min | Spring Stadium | Ramen Bowl | If the player uses Min Min's default costume, the opponent will use Min Min's blue costume () instead. |
Bonus Stage | ||||
Final | Galleom | Base | ARMS Grand Prix Final Battle | Represents Hedlok after fusing to Max Brass or Dr. Coyle |
Note: Every stage plays a track from the ARMS universe, no matter what universe the stage originates from.
Credits roll after completing Classic Mode. Completing it as Min Min has ARMS Grand Prix Official Theme Song accompany the credits.
Role in World of Light
Despite her status as downloadable content, Min Min does have a legitimate role in World of Light, as she appears in the base game as a spirit that can be found in the Light Realm, as one of the two spirits the player can beat to get to Lucas, meaning that she was vaporized by Galeem. Defeating this spirit does not unlock her as a playable character; rather, she is unlocked after downloading her and defeating at least 10 other fighters from Galeem's control, just like other DLC characters.
Spirits
The Min Min Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins, but only after she has been downloaded. Unlocking her in World of Light allows the player to preview the first spirit below in the Spirit List under the name "Min Min (Fighter)".
Additionally, Min Min has an Attack-type Primary Spirit as part of Ultimate's base game.
- Min Min (Fighter).jpg
1,414. Min Min (Fighter)
Spirit Battles
As the main opponent
Spirit | Battle parameters | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
No. | Image | Name | Series | Enemy Fighter(s) | Type | Power | Stage | Rules | Conditions | Music |
1,418 | Kid Cobra | ARMS Series | •Min Min | 8,700 | Fourside (Battlefield form) | •Move Speed ↑ | •The enemy has increased move speed when the enemy's at high damage •The enemy starts the battle with a Drill |
Snake Park |
Alternate costumes
Trailers
Series announcement Trailer
Character Introduction Trailer
Gallery
- Min Min Smash 2nd Poster English Version.jpg
Secondary Min Min artwork, as posted on the official Nintendo of Europe Twitter account.
Min Min posing on Spring Stadium.
Min Min grabbing an edge on Spring Stadium.
Min Min punching Little Mac on Boxing Ring.
Min Min about to be hit by Captain Falcon's Raptor Boost on Spring Stadium.
Min Min kicking Wii Fit Trainer on Coliseum.
Min Min posing with Meloetta on Yoshi's Island.
Trivia
- Min Min's code name is "tantan", which is short for 担々麺 (Tantanmen)", a type of ramen noodles.
- Min Min is the first character added to represent a new universe in Super Smash Bros. who is neither the poster character nor the default player character of their series.
- According to the series director Masahiro Sakurai, Min Min was selected as the ARMS representative by special request of Kosuke Yabuki; the lead producer of ARMS. Prior to this, both Min Min and Ninjara were in consideration for the spot.
- In a special episode of Nintendo Minute that was released approximately two years before Min Min's reveal in Ultimate, Kosuke Yabuki confirmed that his favorite character from ARMS was Min Min, thus presumably clarifying why he requested her.
- In justifying her inclusion over the perceived series protagonist Spring Man, Kosuke Yabuki explained that every character in ARMS is a protagonist.
- According to the series director Masahiro Sakurai, Min Min was selected as the ARMS representative by special request of Kosuke Yabuki; the lead producer of ARMS. Prior to this, both Min Min and Ninjara were in consideration for the spot.
- Min Min is the first fighter to speak Chinese, as well as the first fighter to speak a language other than English or Japanese in all regions.
- Min Min is the fourth fighter to have appeared in a base Super Smash Bros. game in a non-playable capacity before eventually becoming a downloadable fighter, after both Mewtwo and Lucas as trophies in Smash 4 and Piranha Plant as a stage hazard in Ultimate.
- Of the four, she is the only one to be included as a non-Fighter Spirit in Ultimate's base game.
- Min Min's right ARM in ARMS is Megawatt by default, while in Smash, it is Ramram.
- Min Min appears at the beginning of her trailer without her mask and with normal human arms and eyes. This depiction differs from the ARMS universe, where fighters with the ARMS ability of extendable ARMS are always shown to have coiled arms even when constricted to normal length and a spiral pattern in their irises. Fighters are also rarely if ever depicted without a mask, as it is explained in ARMS to be a regulator device that prevents their ARMS from extending and contracting uncontrollably.
- Min Min is the first DLC newcomer in any Smash game that came from a new first-party series; as Corrin, Piranha Plant, and Byleth were all from preexisting series (Fire Emblem and Mario).
- Min Min and Inkling are the only characters in Smash to have had their series debut on an eighth generation video game console.
- Additionally, Min Min is the only newcomer in Ultimate hailing from a series that debuted on the Nintendo Switch.
- Min Min and Inkling are currently the only newcomers in Ultimate to have received a Smash Bros. 4-style character poster to promote their inclusion as a playable character.
- Both characters are the only ones in Ultimate to represent new first-party universes.
- Both characters are also from series developed by Nintendo EPD.
- Min Min is the first solo DLC fighter in Ultimate to be female by default and the second female DLC newcomer in the series overall, with the first being Bayonetta in Smash 4.
- Coincidentally, both are the seventh DLC fighter in their Smash Bros. series debut games.
- Min Min is the only DLC character in Ultimate to not be released within a few weeks of a new wave of amiibo.
- Min Min is the only character to have a different up special on the ground and in the air.
- Min Min is the first character in the series overall to have an aerial smash attack, and the second to be able to walk during and jump out of forward tilt and jab after Mega Man.
- However, Robin could switch from the Bronze Sword to the Levin Sword by usage of a smash input.
- Min Min can also walk back during forward tilt whereas Mega Man can not, making her the sixth character capable of walking backwards after Snake while holding a grenade, Kirby with his copy ability, and Ryu, Ken, and Terry in 1v1 matches.
- Min Min is the second fighter to appear in her series-themed Spirit Board but does not appear in her default appearance, after Byleth in their themed Spirit Board.
- Min Min is the second fighter that has made a debut on a Nintendo Switch title. The first character being Byleth, who debuted in Fire Emblem: Three Houses.
- Min Min is the only character to lack a neutral special and side special move, as the B button is used in mostly the same way as the A button, save for the ARM used being different, up and down attacks being replaced by her up and down specials, and the B button being used to activate her Final Smash.
References
ARMS universe | |
---|---|
Fighter | Min Min (SSBU) |
Assist Trophy | Spring Man |
Stage | Spring Stadium |
Other | ARMS Drone · Master Mummy · Mechanica · Ninjara · Ribbon Girl · Twintelle |
Spirits | Spirits |
Music | Ultimate |