Hitbox visualization showing Min Min's down tilt.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 5.0% 0   Forward 70 70 0   2.3 top 0.0 1.7 -1.5 1.0× 1.0× 0%               Kick   All All            
1 0 0 5.0% 0   Forward 70 70 0   2.3 top 0.0 1.7 2.3 1.0× 1.0× 0%               Kick   All All            
2 0 0 7.0% 0   Forward 70 70 0   2.8 top 0.0 1.7 5.8 1.0× 1.0× 0%               Kick   All All            
The late hit reduces the ID 0 and 1 hitboxes' damage to 3.5%, and the ID 2 hitbox's damage to 5.5%.

TimingEdit

Right lower leg intangible 10-14
Clean hit 10-14
Late hit 15-19
Interruptible 35
Animation length 51
Hitboxes                                                                                                       
Right lower leg                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible
 
Interruptible