Sonic (SSBU)/Forward throw: Difference between revisions
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Line 89: | Line 89: | ||
!Invincibility | !Invincibility | ||
|1-11 | |1-11 | ||
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!Hitbox | |||
|10 | |||
|- | |- | ||
!Throw Release | !Throw Release | ||
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|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=1|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=27|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=15}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c=11}}{{FrameStrip|t=Vulnerable|c=41}} | {{FrameStrip|t=Invincible|c=11}}{{FrameStrip|t=Vulnerable|c=41}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|throw=y|interruptible=y|vulnerable=y|invincible=y}} | {{FrameIconLegend|lag=y|throw=y|interruptible=y|hitbox=y|vulnerable=y|invincible=y}} | ||
{{MvSubNavSonic|g=SSBU}} | {{MvSubNavSonic|g=SSBU}} |
Revision as of 20:46, May 13, 2020
Sonic forward throw hurtbox visualization | ||||
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Overview
A stretch kick. Due to its average damage output, very high base knockback, and average knockback growth, it is mainly used to force the opponent off-stage. It also has KO potential, albeit only on edges and at very high percents. It resembles the Top Kick from Sonic Battle.
Throw and Hitbox Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 6% | Forward | 70 | 75 | 0 | 0.0× | None | |||||||||||||||
Throw | 0 | 3% | Forward | 70 | 75 | 0 | 0.0× | None |
Timing
Invincibility | 1-11 |
---|---|
Hitbox | 10 |
Throw Release | 11 |
Interruptible | 38 |
Animation length | 52 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|