Meta Knight (SSBB)/Neutral attack: Difference between revisions
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==Hitboxes== | ==Hitboxes== | ||
{{BrawlHitboxTableHeader}} | {{BrawlHitboxTableHeader}} | ||
{{HitboxTableTitle|Hit 1| | {{HitboxTableTitle|Hit 1|25}} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|char=Meta Knight | |char=Meta Knight | ||
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|rawflags=00100010100000110000011000000010 | |rawflags=00100010100000110000011000000010 | ||
}} | }} | ||
{{HitboxTableTitle|Hit 2| | {{HitboxTableTitle|Hit 2|25}} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|char=Meta Knight | |char=Meta Knight | ||
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|rawflags=00100010100000110000011000000010 | |rawflags=00100010100000110000011000000010 | ||
}} | }} | ||
{{HitboxTableTitle|Hit 3| | {{HitboxTableTitle|Hit 3|25}} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|char=Meta Knight | |char=Meta Knight | ||
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|rawflags=00100010100000110000011000000010 | |rawflags=00100010100000110000011000000010 | ||
}} | }} | ||
{{HitboxTableTitle|Hit 4| | {{HitboxTableTitle|Hit 4|25}} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|char=Meta Knight | |char=Meta Knight | ||
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|rawflags=00100010100000110000011000000010 | |rawflags=00100010100000110000011000000010 | ||
}} | }} | ||
{{HitboxTableTitle|Hit 5| | {{HitboxTableTitle|Hit 5|25}} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|char=Meta Knight | |char=Meta Knight | ||
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|rawflags=00100010100000110000011000000010 | |rawflags=00100010100000110000011000000010 | ||
}} | }} | ||
{{HitboxTableTitle|Final hit| | {{HitboxTableTitle|Final hit|25}} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|char=Meta Knight | |char=Meta Knight |
Revision as of 17:22, April 20, 2020
Overview
When the attack button is pressed while standing still, Meta Knight will shout a battle cry, and slash with Galaxia in several directions. If the button is held, Meta Knight will continue to slash all around him, which can be done indefinitely. Opponents that are hit may get temporarily stuck in the barrage if they don't SDI properly. This move is mostly situational as it is little more than a punishing tool against opponents that recklessly approach Meta Knight, and some of Meta Knight's attacks with greater reach and less ending lag tend to be more practical for this purpose, most notably his neutral special. Opponents with disjointed hitboxes such as Marth can easily hit Meta Knight during this move. Like most of Meta Knight's moves, this move has transcendent priority.
Hitboxes
Timing
First loop frame | 6 |
---|---|
Hit 1 | 7 |
Hit 2 | 11 |
Hit 3 | 15 |
Hit 4 | 20 |
Hit 5 | 24 |
Last loop frame | 27 |
Final hit | 28 |
Animation length | 38 |
Lag time |
Hitbox |
Loop point |
Trivia
- Meta Knight is the only character to enter his rapid jab without having any single hits beforehand.
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