Super Smash Bros.

Pikachu (SSB)/Forward aerial: Difference between revisions

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{{ArticleIcons|ssb=y}}
{{ArticleIcons|ssb=y}}
{{technical data|<br>Need verification of landing hit}}


==Overview==
==Overview==
Line 5: Line 7:
Pikachu drills itself forward while surrounding itself in [[electric]]ity. The attack does 7 hits in total, and each hit does 3% [[damage]]; thus, the total amount of damage Pikachu can deal is 21%. As a drill attack, the move has very weak [[knockback]], and while it has a great damage output if all the hits are landed, the opponent can easily [[SDI]] away to avoid this. This makes the move also lacking in [[combo]] ability; however, a {{mvsub|Pikachu|SSB|neutral aerial}} or {{mvsub|Pikachu|SSB|up aerial}} can be used immediately after the move on an aerial opponent, setting up an [[edgeguard]] or finishing off a combo. If Pikachu lands while using the move on an opponent and [[Z-cancel]]ling it (as it has moderate [[landing lag]] otherwise), it can also potentially set up [[grab]]s and {{mvsub|Pikachu|SSB|up tilt}}s. This move is commonly considered one of Pikachu's least useful moves due to its overall lack of utility.
Pikachu drills itself forward while surrounding itself in [[electric]]ity. The attack does 7 hits in total, and each hit does 3% [[damage]]; thus, the total amount of damage Pikachu can deal is 21%. As a drill attack, the move has very weak [[knockback]], and while it has a great damage output if all the hits are landed, the opponent can easily [[SDI]] away to avoid this. This makes the move also lacking in [[combo]] ability; however, a {{mvsub|Pikachu|SSB|neutral aerial}} or {{mvsub|Pikachu|SSB|up aerial}} can be used immediately after the move on an aerial opponent, setting up an [[edgeguard]] or finishing off a combo. If Pikachu lands while using the move on an opponent and [[Z-cancel]]ling it (as it has moderate [[landing lag]] otherwise), it can also potentially set up [[grab]]s and {{mvsub|Pikachu|SSB|up tilt}}s. This move is commonly considered one of Pikachu's least useful moves due to its overall lack of utility.


{{technical data}}
==Hitboxes==
{{SSB64HitboxTableHeader}}
{{HitboxTableTitle|Hits 1-7|26}}
{{SSB64HitboxTableRow
|id=0
|part=0
|damage=3%
|angle=361
|bk=0
|ks=100
|fkv=30
|r=195
|bn=11
|Effect=Electric
|ypos=65
|zpos=15
|sfx=Shock
|slvl=M
}}
{{SSB64HitboxTableRow
|id=1
|part=0
|damage=3%
|angle=361
|bk=0
|ks=100
|fkv=30
|r=170
|bn=5
|Effect=Electric
|sfx=Shock
|slvl=M
}}
{{HitboxTableTitle|Landing|26}}
{{SSB64HitboxTableRow
|id=0
|part=0
|damage=6%
|angle=361
|bk=30
|ks=100
|fkv=0
|r=180
|bn=11
|Effect=Electric
|ypos=65
|zpos=15
|sfx=Shock
|slvl=M
}}
|}
 
==Timing==
===Attack===
{|class="wikitable"
!Initial autocancel
|1-6
|-
!Hits 1-7
|7-8, 10-11, 13-14, 16-17, 19-20, 22-23, 25-26
|-
!Ending autocancel
|27-
|-
!Animation length
|39
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}
{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}
{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=13}}
|-
{{FrameStrip|t=Autocancel|c=6}}{{FrameStrip|t=Blank|c=20}}{{FrameStrip|t=Autocancel|c=13}}
{{FrameStripEnd}}
 
===[[Landing lag]]===
{|class="wikitable"
!Hitbox
|1-2
|-
!Animation length
|16
|-
!Z-cancelled animation length
|4
|}
 
{{FrameStripStart}}
|Normal&nbsp;{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=14}}
|-
|Z-cancelled&nbsp;{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Blank|c=12}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y}}


{{MvSubNavPikachu|g=SSB}}
{{MvSubNavPikachu|g=SSB}}

Revision as of 12:02, April 11, 2020


Data.png This article or section may require additional technical data.
The editor who added this tag elaborates:
Need verification of landing hit

You can discuss this issue on the talk page or edit this page to improve it.

Overview

The hitbox of Pikachu's fair

Pikachu drills itself forward while surrounding itself in electricity. The attack does 7 hits in total, and each hit does 3% damage; thus, the total amount of damage Pikachu can deal is 21%. As a drill attack, the move has very weak knockback, and while it has a great damage output if all the hits are landed, the opponent can easily SDI away to avoid this. This makes the move also lacking in combo ability; however, a neutral aerial or up aerial can be used immediately after the move on an aerial opponent, setting up an edgeguard or finishing off a combo. If Pikachu lands while using the move on an opponent and Z-cancelling it (as it has moderate landing lag otherwise), it can also potentially set up grabs and up tilts. This move is commonly considered one of Pikachu's least useful moves due to its overall lack of utility.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
Hits 1-7
0 0 3% 0 Sakurai angle 0 100 30 195 11 0 65 15 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Shock
1 0 3% 0 Sakurai angle 0 100 30 170 5 0 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Shock
Landing
0 0 6% 0 Sakurai angle 30 100 0 180 11 0 65 15 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Shock

Timing

Attack

Initial autocancel 1-6
Hits 1-7 7-8, 10-11, 13-14, 16-17, 19-20, 22-23, 25-26
Ending autocancel 27-
Animation length 39
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag

Hitbox 1-2
Animation length 16
Z-cancelled animation length 4
Normal  FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Z-cancelled  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Auto-canceling
Autocancel