Welcome to SmashWiki! Log in or create an account and join the community, and don't forget to read this first!
Notices
The Skill parameter has been removed from Smasher infoboxes, and in its place are the new "Best historical ranking" and "Best tournament result" parameters. SmashWiki needs help adding these new parameters to Smasher infoboxes, refer to the guidelines here for what should be included in these new parameters.
When adding results to Smasher pages, include each tournament's entrant number in addition to the player's placement, and use the {{Trn}} template with the matching game specified. Please also fix old results on Smasher pages that do not abide to this standard. Refer to our Smasher article guidelines to see how results tables should be formatted.
Check out our project page for ongoing projects that SmashWiki needs help with.
Super Smash Bros.

Pikachu (SSB)/Dash attack: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary
No edit summary
Line 5: Line 5:
Pikachu does a running headbutt and falls on the ground, doing 9%-12% damage and average knockback. While its power is high enough to make it a decent move for getting opponents offstage, and it is a decent [[punishing]] option because of this, its very high [[ending lag]] and predictability makes it very easy for opponents to punish (especially against a [[shield]]ing opponent, who can immediately [[shield grab]] Pikachu). This makes its usefulness rather questionable. Commonly considered Pikachu's second worst move behind its {{mvsub|Pikachu|SSB|forward tilt}}.
Pikachu does a running headbutt and falls on the ground, doing 9%-12% damage and average knockback. While its power is high enough to make it a decent move for getting opponents offstage, and it is a decent [[punishing]] option because of this, its very high [[ending lag]] and predictability makes it very easy for opponents to punish (especially against a [[shield]]ing opponent, who can immediately [[shield grab]] Pikachu). This makes its usefulness rather questionable. Commonly considered Pikachu's second worst move behind its {{mvsub|Pikachu|SSB|forward tilt}}.


{{technical data}}
==Hitboxes==
{{SSB64HitboxTableHeader}}
{{SSB64HitboxTableRow
|id=0
|part=0
|damage=12%
|angle=361
|bk=40
|ks=70
|fkv=0
|r=135
|ypos=70
|zpos=15
|bn=11
|sfx=Punch
|slvl=L
}}
{{SSB64HitboxTableRow
|id=1
|part=0
|damage=12%
|angle=361
|bk=40
|ks=70
|fkv=0
|r=90
|ypos=20
|bn=5
|sfx=Punch
|slvl=L
}}
|}
 
==Timing==
{|class="wikitable"
!Hitboxes
|5-19
|-
!Animation length
|57
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=15}}{{FrameStrip|t=Lag|c=38}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y}}


{{MvSubNavPikachu|g=SSB}}
{{MvSubNavPikachu|g=SSB}}

Revision as of 22:29, April 10, 2020

Overview

The hitbox of Pikachu's dash attack.

Pikachu does a running headbutt and falls on the ground, doing 9%-12% damage and average knockback. While its power is high enough to make it a decent move for getting opponents offstage, and it is a decent punishing option because of this, its very high ending lag and predictability makes it very easy for opponents to punish (especially against a shielding opponent, who can immediately shield grab Pikachu). This makes its usefulness rather questionable. Commonly considered Pikachu's second worst move behind its forward tilt.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
0 0 12% 0 Sakurai angle 40 70 0 135 11 0 70 15 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch
1 0 12% 0 Sakurai angle 40 70 0 90 5 0 20 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch

Timing

Hitboxes 5-19
Animation length 57
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox