Kirby (SSBU)/Up aerial: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:KirbyUAirSSBU.gif|thumb|500px|Hitbox visualization showing Kirby's up aerial.]] | [[File:KirbyUAirSSBU.gif|thumb|500px|Hitbox visualization showing Kirby's up aerial.]] | ||
==Overview== | ==Overview== | ||
Kirby backflips and performs a bycicle kick, similarly to his up smash. Due to coming out of frame 8, it's tied with neutral aerial for the second fastest startup of his aerials, and also low ending lag, autocancels in a short hop fast fall to due a lenient autocancel window and has a good initial autocancel window, which makes it useful for feinting and mixups when combined with its minimal landing lag. It's good for combos and juggles due to its vertical angle, yet it deals 10% and decent knockback, giving it KO potential at high percents, especially at a certain height. | Kirby backflips and performs a bycicle kick, similarly to his up smash. Due to coming out of frame 8, it's tied with neutral aerial for the second fastest startup of his aerials, and also low ending lag, autocancels in a short hop fast fall to due a lenient autocancel window and has a good initial autocancel window, which makes it useful for feinting and mixups when combined with its minimal landing lag. It's good for combos and juggles due to its vertical angle, yet it deals 10% and decent knockback, giving it KO potential at high percents, especially at a certain height. |
Revision as of 17:27, March 30, 2020
Overview
Kirby backflips and performs a bycicle kick, similarly to his up smash. Due to coming out of frame 8, it's tied with neutral aerial for the second fastest startup of his aerials, and also low ending lag, autocancels in a short hop fast fall to due a lenient autocancel window and has a good initial autocancel window, which makes it useful for feinting and mixups when combined with its minimal landing lag. It's good for combos and juggles due to its vertical angle, yet it deals 10% and decent knockback, giving it KO potential at high percents, especially at a certain height.
Update History
- Up aerial has less startup (frame 10 → 8) with its total duration reduced as well (FAF 38 → 36), and deals more damage (9% → 10%) with more knockback scaling (108 → 115), KOing under 160% from ground level.
Hitboxes
Timing
Attack
Initial autocancel | 1-7 |
---|---|
Hitboxes | 8-13 |
Ending autocancel | 20- |
Interruptible | 36 |
Animation length | 45 |
Landing lag
Animation length | 7 |
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Lag time |
Hitbox |
Autocancel |
Interruptible |
|