Kirby (SSBU)/Back throw: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} {{competitive expertise}} {|class="wikitable" style="float:right; margin:4pt;" !colspan=5|Kirby back throw hurtbox visualization |- |File:KirbyBThrowSSBU.gif|4...) |
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==Overview== | ==Overview== | ||
The Big Suplex from the Suplex Ability. It has very low ending lag, but since Kirby jumps immediately after releasing the opponent and moves slightly backwards, it cannot combo into back aerial at 0%. However, in spite of its low base knockback and average damage output, it has decent knockback, giving it KO potential at the ledge. | |||
==Throw Data== | ==Throw Data== | ||
{{UltimateThrowTableHeader}} | {{UltimateThrowTableHeader}} |
Revision as of 08:00, January 19, 2020
Kirby back throw hurtbox visualization | ||||
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Overview
The Big Suplex from the Suplex Ability. It has very low ending lag, but since Kirby jumps immediately after releasing the opponent and moves slightly backwards, it cannot combo into back aerial at 0%. However, in spite of its low base knockback and average damage output, it has decent knockback, giving it KO potential at the ledge.
Throw Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 8.0% | Forward | 30 | 120 | 0 | 0.0× | None |
Timing
Invincibility | 1-41 |
---|---|
Throw Release | 41 |
Interruptible | 50 |
Animation length | 62 |
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|