Luigi (SSBU)/Forward tilt: Difference between revisions
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
A kick while facing the camera. Compared to Mario it has a different animation, being a side kick instead of a hook kick | A kick while facing the camera. Compared to Mario's version it has a different animation, being a side kick instead of a hook kick, and it deals more damage and knockback, giving it KO potential below 200%, and has slighly more range, but has more ending lag due to Luigi's forward tilt not having reduced lag, and worse coverage very close to him. Good spacing options, although it can no longer lock. | ||
==Hitboxes== | ==Hitboxes== |
Revision as of 04:48, December 14, 2019
Luigi forward tilt hitbox visualizations | ||||
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Overview
A kick while facing the camera. Compared to Mario's version it has a different animation, being a side kick instead of a hook kick, and it deals more damage and knockback, giving it KO potential below 200%, and has slighly more range, but has more ending lag due to Luigi's forward tilt not having reduced lag, and worse coverage very close to him. Good spacing options, although it can no longer lock.
Hitboxes
Timing
Hitboxes | 5-7 |
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Interruptible | 33 |
Animation length | 38 |
Lag time |
Hitbox |
Interruptible |
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