List of updates (SSBU)/1.1.0 changelog: Difference between revisions
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=={{SSBU|Daisy}}== | =={{SSBU|Daisy}}== | ||
*{{change|The facial animation for {{b|Toad|move}} has been adjusted, with eye movements no longer matching Peach's variant when turning away from the Toad.}} | |||
*{{nerf|Dash attack has reduced knockback scaling (140 → 130).}} | *{{nerf|Dash attack has reduced knockback scaling (140 → 130).}} | ||
=={{SSBU|Dr. Mario}}== | =={{SSBU|Dr. Mario}}== |
Revision as of 17:59, November 10, 2019
This is the list of known changes in version 1.1.0 of Super Smash Bros. Ultimate.
Universal
- Fixed a glitch causing throws in Training Mode to gradually reduce knockback taken by the victim if the Fixed Damage option was turned on, even to the point of them taking no knockback.
- AI parameters were adjusted for many characters.
- The short hop attack power multiplier is now applied correctly to fighters with more than one midair jump.
Link
- The animation for crouching when holding an item has been adjusted.
Kirby
- Up aerial has less ending lag (FAF 40 → 38).
- The animation for Final Cutter has been adjusted.
Luigi
- Up aerial has less ending lag (FAF 30 → 27).
Peach
- Dash attack has reduced knockback scaling (140 → 130).
Daisy
- The facial animation for Toad has been adjusted, with eye movements no longer matching Peach's variant when turning away from the Toad.
- Dash attack has reduced knockback scaling (140 → 130).
Dr. Mario
- The reflection damage multiplier for Super Sheet has been increased (1.5x → 1.6x).
Marth
- The animation for swinging with a battering item has been adjusted.
Lucina
- The animation for swinging with a battering item has been adjusted.
Mewtwo
- Disable has more ending lag (FAF 47 → 52).
Dark Pit
- Up throw has more ending lag (FAF 33 → 38), making it identical to Pit's.
Meta Knight
- Dash attack has more ending lag (FAF 32 → 33).
Sonic
- The animation for crouching when holding an item has been adjusted.
- The animation for swinging with a battering weapon has been adjusted.
Wii Fit Trainer
- Dash attack has less ending lag (FAF 43 → 39).
- Header's soccer ball travels more quickly when headed (2.8 → 3.5).
Mii Swordfighter
- Chakram and Gale Strike have significantly less range. Previously, they traveled the full length of Final Destination, but they now travel half its length.
Shulk
- The second victory pose's animation has been adjusted.
Bowser Jr.
- Abandon Ship! has more super armor.
- Bowser Jr. can no longer air dodge more than once after using Abandon Ship!.
Bayonetta
- Witch Time's duration scaling is lower (40 → 30).
- Witch Time's regeneration per frame is slower (0.04 → 0.03).
- A glitch with Witch Time has been created, with its slowdown duration now being capable of underflowing and becoming extremely long under certain circumstances.
Inkling
- Splat Bomb deals more damage (8%-14% → 9%-15%).
- Splat Bomb applies more ink (80/140 → 110/170).
Ridley
- Space Pirate Rush has three additional animations.
Incineroar
- Various animations have been adjusted.
- Idle animation
- Walking and running animations
- Landing animation
- Crouching when holding an item
- Shielding
- Side and down taunts when facing the right
References
Super Smash Bros. Ultimate updates | |
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List of updates | 1.0.0 · 1.1.0 · 1.2.0 · 1.2.1 · 2.0.0 · 2.0.1 · 2.0.2 · 3.0.0 · 3.0.1 · 3.1.0 · 4.0.0 · 5.0.0 · 6.0.0 · 6.1.0 · 6.1.1 · 7.0.0 · 8.0.0 · 8.1.0 · 9.0.0 · 9.0.1 · 9.0.2 · 10.0.0 · 10.1.0 · 11.0.0 · 11.0.1 · 12.0.0 · 13.0.0 · 13.0.1 · 13.0.2 · 13.0.3 |
Patch changelogs | 1.1.0 · 1.2.0 · 2.0.0 · 3.0.0 · 3.1.0 · 4.0.0 · 5.0.0 · 6.0.0 · 7.0.0 · 8.0.0 · 9.0.0 · 9.0.1 · 9.0.2 · 10.0.0 · 10.1.0 · 11.0.0 · 12.0.0 · 13.0.0 · 13.0.1 |