List of updates (SSBU)/6.0.0 changelog: Difference between revisions
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=={{SSBU|Donkey Kong}}== | =={{SSBU|Donkey Kong}}== | ||
*{{buff|Forward tilt deals significantly more knockback, KOing at around 160% at the edge.}} | |||
*{{buff|Neutral aerial has increased range, and deals more damage (11% → 12% (clean), 8% → 9% (late)) with no compensation on knockback.}} | |||
*{{buff|Giant Punch reaches its full charge faster (frame 131 → 119), and deals slightly more knockback when fully charged.}} | |||
*{{buff|Grounded Spinning Kong's super armor starts earlier and has a longer duration (frames 8-17 → 5-17). It also connects more reliably against aerial opponents, and the last hit deals more knockback.}} | |||
*{{buff|Grounded Hand Slap has less startup (frame 15 → 12) and ending lag (FAF 57 → 47).}} | |||
=={{SSBU|Kirby}}== | =={{SSBU|Kirby}}== | ||
*{{buff|Neutral attack's first hit has less startup (frame 3 → 2), with its total duration reduced as well (FAF 16 → 15).}} | |||
*{{buff|Up smash's clean sourspot deals more knockback, better matching the sweetspots.}} | |||
*{{buff|Neutral aerial has less startup (frame 10 → 8), with its total duration reduced as well (FAF 55 → 53), and the clean hit deals more knockback, KOing under 150% from the center of {{SSBU|Final Destination}}.}} | |||
*{{buff|Up aerial has less startup (frame 10 → 8), with its total duration reduced as well (FAF 38 → 36), and deals more damage (9% → 10%) and knockback, KOing under 160% from ground level.}} | |||
*{{buff|Inhale has less startup (frame 14 → 10), with its total duration reduced as well (FAF 68 → 64).}} | |||
*{{buff|Copy Abilities are harder to lose.<--doesn't specify if the immunity period or the chance to lose it when hit were buffed--->}} | |||
=={{SSBU|Jigglypuff}}== | =={{SSBU|Jigglypuff}}== | ||
*{{buff|Air dodge has less ending lag (FAF 75 → 64 (neutral), 123 → 107 (side), 175 → 159 (up), 103 → 86 (down)), no longer being laggier than every other air dodge in the game by a wide margin.}} | |||
*{{buff|Down aerial has less landing lag (15 frames → 12) and auto-cancels earlier (frame 45 → 42), allowing it to autocancel in a short hop if buffered immediately.}} | |||
*{{buff|Forward throw launches at a lower angle, improving its edgeguarding ability.}} | |||
*{{buff|Rollout reaches its full charge faster (frame 60 → 54).}} | |||
*{{buff|Pound inflicts 2 additional frames of hitstun, and has increased shieldstun <--seems to be a 1.5 multiplier-->, improving its combo potential and shield pressuring ability.}} | |||
=={{SSBU|Robin}}== | =={{SSBU|Robin}}== |
Revision as of 12:18, November 6, 2019
This is a list of known changes in version 6.0.0 of Super Smash Bros. Ultimate.
Donkey Kong
- Forward tilt deals significantly more knockback, KOing at around 160% at the edge.
- Neutral aerial has increased range, and deals more damage (11% → 12% (clean), 8% → 9% (late)) with no compensation on knockback.
- Giant Punch reaches its full charge faster (frame 131 → 119), and deals slightly more knockback when fully charged.
- Grounded Spinning Kong's super armor starts earlier and has a longer duration (frames 8-17 → 5-17). It also connects more reliably against aerial opponents, and the last hit deals more knockback.
- Grounded Hand Slap has less startup (frame 15 → 12) and ending lag (FAF 57 → 47).
Kirby
- Neutral attack's first hit has less startup (frame 3 → 2), with its total duration reduced as well (FAF 16 → 15).
- Up smash's clean sourspot deals more knockback, better matching the sweetspots.
- Neutral aerial has less startup (frame 10 → 8), with its total duration reduced as well (FAF 55 → 53), and the clean hit deals more knockback, KOing under 150% from the center of Final Destination.
- Up aerial has less startup (frame 10 → 8), with its total duration reduced as well (FAF 38 → 36), and deals more damage (9% → 10%) and knockback, KOing under 160% from ground level.
- Inhale has less startup (frame 14 → 10), with its total duration reduced as well (FAF 68 → 64).
- Copy Abilities are harder to lose.<--doesn't specify if the immunity period or the chance to lose it when hit were buffed--->
Jigglypuff
- Air dodge has less ending lag (FAF 75 → 64 (neutral), 123 → 107 (side), 175 → 159 (up), 103 → 86 (down)), no longer being laggier than every other air dodge in the game by a wide margin.
- Down aerial has less landing lag (15 frames → 12) and auto-cancels earlier (frame 45 → 42), allowing it to autocancel in a short hop if buffered immediately.
- Forward throw launches at a lower angle, improving its edgeguarding ability.
- Rollout reaches its full charge faster (frame 60 → 54).
- Pound inflicts 2 additional frames of hitstun, and has increased shieldstun <--seems to be a 1.5 multiplier-->, improving its combo potential and shield pressuring ability.
Robin
King K. Rool
Incineroar
Hero
Super Smash Bros. Ultimate updates | |
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List of updates | 1.0.0 · 1.1.0 · 1.2.0 · 1.2.1 · 2.0.0 · 2.0.1 · 2.0.2 · 3.0.0 · 3.0.1 · 3.1.0 · 4.0.0 · 5.0.0 · 6.0.0 · 6.1.0 · 6.1.1 · 7.0.0 · 8.0.0 · 8.1.0 · 9.0.0 · 9.0.1 · 9.0.2 · 10.0.0 · 10.1.0 · 11.0.0 · 11.0.1 · 12.0.0 · 13.0.0 · 13.0.1 · 13.0.2 · 13.0.3 |
Patch changelogs | 1.1.0 · 1.2.0 · 2.0.0 · 3.0.0 · 3.1.0 · 4.0.0 · 5.0.0 · 6.0.0 · 7.0.0 · 8.0.0 · 9.0.0 · 9.0.1 · 9.0.2 · 10.0.0 · 10.1.0 · 11.0.0 · 12.0.0 · 13.0.0 · 13.0.1 |