List of updates (SSBU)/3.1.0 changelog: Difference between revisions

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=={{SSBU|Lucina}}==
=={{SSBU|Lucina}}==
*{{nerf|Forward smash has less knockback scaling (77 → 73).}}
*{{nerf|Forward smash has less knockback scaling (77 → 73).}}
*{{nerf|Forward aerial has less knockback scaling (81 → 77), hindering it's edge-guarding and KO potential.}}
*{{nerf|Forward aerial has less knockback scaling (81 → 77), hindering its edge-guarding and KO potential.}}


=={{SSBU|Ganondorf}}==
=={{SSBU|Ganondorf}}==
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*{{buff|Increased the amount of time you can cancel the first and second hit of neutral attack with a special move.}}
*{{buff|Increased the amount of time you can cancel the first and second hit of neutral attack with a special move.}}
*{{change|Heavy neutral attack has an altered knockback distance and angle.}}
*{{change|Heavy neutral attack has an altered knockback distance and angle.}}
**{{buff|It's damage has been increased while maintaining the same amount of knockback.}}
**{{buff|Its damage has been increased while maintaining the same amount of knockback.}}
*{{buff|Inazuma Kick deals more damage while maintaining the same amount of shield damage.}}
*{{buff|Inazuma Kick deals more damage while maintaining the same amount of shield damage.}}
*{{buff|Nata Otoshi Geri has a reduced SDI multiplier.}}
*{{buff|Nata Otoshi Geri has a reduced SDI multiplier.}}
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*{{buff|Increased the amount of time you can cancel down aerial with a special move or Final Smash, making it identical to Ryu's variant.}}
*{{buff|Increased the amount of time you can cancel down aerial with a special move or Final Smash, making it identical to Ryu's variant.}}
*{{buff|The first hit of Tatsumaki Senpukyaku has an increased hitbox size when used on the ground.}}
*{{buff|The first hit of Tatsumaki Senpukyaku has an increased hitbox size when used on the ground.}}
**{{buff|It's SDI multiplier has also been reduced making it harder to escape.}}
**{{buff|Its SDI multiplier has also been reduced making it harder to escape.}}
*{{buff|Shoryuken connects more reliably and it's SDI multiplier has been reduced.}}
*{{buff|Shoryuken connects more reliably and its SDI multiplier has been reduced.}}
**{{nerf|The first hit no longer negates other attacks.}}
**{{nerf|The first hit no longer negates other attacks.}}
*{{buff|Shoryuken's grounded heavy version deals more knockback.}}
*{{buff|Shoryuken's grounded heavy version deals more knockback.}}
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=={{SSBU|Isabelle}}==
=={{SSBU|Isabelle}}==
*{{bugfix|Fishing Rod was reverted to it's pre 3.0.0 behaviour}}
*{{bugfix|Fishing Rod was reverted to its pre 3.0.0 behaviour}}
**{{buff|The move has more active frames when reeling back (frames 9-11 -> 2-11).}}
**{{buff|The move has more active frames when reeling back (frames 9-11 -> 2-11).}}
**{{nerf|Fishing Rod no longer catches opponents while it's not moving}}
**{{nerf|Fishing Rod no longer catches opponents while it's not moving}}

Revision as of 09:32, June 1, 2019

This is a list of known changes in version 3.1.0 of Super Smash Bros. Ultimate.

Universal

  • Nerf Increased the minimum amount of time between wall jumps made in the same direction.
  • Bug fix Fixed characters appearing on screen that resulted them taking damage before the countdown ends.
  • Bug fix Fixed the electric hitstun glitch in Training Mode.
  • Bug fix Held item attacks[1] have been removed.

Donkey Kong

Samus

  • Buff Up smash's hits connect more reliably.
  • Bug fix Fixed tether beam glitch from 3.0.0.

Dark Samus

  • Buff Up smash's hits connect more reliably.
  • Bug fix Fixed tether beam glitch from 3.0.0.

Fox

  • Buff Neutral attack 2 connects into neutral infinite more reliably.

Pikachu

  • Buff Standing grab has more range.

Luigi

  • Buff Neutral attack 2 connects into neutral attack 3 more reliably.
  • Buff When landing with grab aerial, the move has a bigger hitbox and a higher position, giving it an extra active frame before the plunger touches the ground.
  • Nerf The invincibility of Luigi Cyclone no longer lasts for the entire duration of the move when used on the ground and rising into the air with certain timing.

Ness

  • Buff Neutral attack 2 has more range and the hitbox is moved forward, causing it to connect into neutral attack 3 more reliably.

Captain Falcon

  • Buff Forward tilt deals more base knockback (50 → 60).
  • Buff Up tilt has less startup lag (frame 17 → 14) with identical ending lag, shortening its duration (FAF 40 → 37).
  • Buff Forward aerial's sweetspot is larger (3.0u → 3.75u).
  • Buff Back aerial deals slightly more knockback (25 (base)/94 (scaling) → 27/97).
  • Buff Raptor Boost has less startup lag after getting close to an opponent (frame 6 → 2).
  • Buff Raptor Boost's armor has a higher damage threshold (8% → 10%).
  • Buff Raptor Boost deals more hitstun (+0 → +2).
  • Buff Falcon Kick has a longer hitbox duration.

Jigglypuff

  • Buff Neutral attack 1 connects into neutral attack 2 more reliably.
  • Buff Neutral attack 2 has more range.

Peach

  • Change Peach's dress physics were adjusted.
  • Buff Neutral attack 1 connects into neutral attack 2 more reliably.
  • Buff Forward smash deals more knockback when using the golf club.
  • Nerf Forward aerial has less knockback scaling (78 (clean)/76 (sourspot) → 74/71).
  • Nerf Back throw has less knockback scaling (95 (throw)/200 (collateral) → 88/100), no longer allowing the move to KO until very high percents.
  • Nerf Peach Bomber has more ending lag if it connects (FAF 19 → 25).
  • Buff Peach Parasol's hits connect more reliably. Opponents are less likely to fall out before the final hit.
  • Nerf Vegetable has more ending lag (FAF 37 → 40).

Daisy

  • Change Daisy's dress physics were adjusted.
    • Bug fix It is now less likely for her animations to show visible seams or artifacts.
  • Buff Neutral attack 1 connects into neutral attack 2 more reliably.
  • Buff Forward smash deals more knockback when using the golf club.
  • Nerf Forward aerial has less knockback scaling (78 (clean)/76 (sourspot) → 74/71).
  • Nerf Back throw has less knockback scaling (95 (throw)/200 (collateral) → 88/100), no longer allowing the move to KO until very high percents.
  • Nerf Daisy Bomber has more ending lag if it connects (FAF 19 → 25).
  • Buff Daisy Parasol's hits connect more reliably. Opponents are less likely to fall out before the final hit.
  • Nerf Vegetable has more ending lag (FAF 37 → 40).

Ice Climbers

  • Change Ice Climbers recover midair jumps the same way as other fighters.
  • Nerf Nana will no longer jump when pressing the jump button right after a grab. This removes its combo and 0-to death potential.

Pichu

  • Nerf Pichu has a larger hurtbox.
  • Change Pichu's full shield is bigger. This makes it less likely for Pichu to get shield poked, but also makes it easier to hit the shield to apply pressure to it.
  • Nerf Forward tilt has less knockback scaling (150 → 130).
    • Buff This also allows it to trip opponents at a wider percent range.
  • Nerf Forward smash has more ending lag (FAF 50 → 54).
  • Nerf All electrical moves except pummel and Volt Tackle cause more recoil damage. While this allows it to build up rage faster, it mostly worsens its already poor survivability and makes it easier to be KOed.
    • Nerf Forward tilt: 0.7% → 1%
    • Nerf Forward smash: 1.5% → 2%
    • Nerf Down smash: 0.8% → 1.3%
    • Nerf Forward aerial: 1% → 1.5%
    • Nerf Back aerial: 1% → 1.5%
    • Nerf Down aerial: 1% → 1.5% (aerial hitbox)
    • Nerf Forward throw: 0.5% → 0.8%
    • Nerf Thunder Jolt: 0.4% → 0.7%
    • Nerf Skull Bash: 1.5% → 1.8%
    • Nerf Agility: 0.6% → 0.9% (first zip), total: 2% → 2.3%
    • Nerf Thunder: 3% → 3.5%

Lucina

  • Nerf Forward smash has less knockback scaling (77 → 73).
  • Nerf Forward aerial has less knockback scaling (81 → 77), hindering its edge-guarding and KO potential.

Ganondorf

  • Buff Down smash's hits connect more reliably by preventing opponents to tech after the first hit.

Roy

  • Buff Up smash's hits connect more reliably.

Chrom

  • Buff Up smash's hits connect more reliably.

Mr. Game & Watch

  • Buff Up tilt’s first hit deals set knockback, allowing it to connect more reliably into the second hit.

Pit

  • Buff Up smash's hits connect more reliably.

Dark Pit

  • Buff Up smash's hits connect more reliably.
  • Buff Electroshock Arm has less ending lag after hitting an opponent in the air (FAF 56 → 52), making it identical to Pit's variant.

Zero Suit Samus

  • Buff Plasma Whip's hits connect more reliably.
  • Bug fix Extended the travel distance of Flip Jump when inputting left or right - reverting an unintentional change from 3.0.0 (Air speed 0.5 -> 0.7).

Snake

  • Buff Neutral attack 1 connects into neutral attack 2 more reliably.
  • Buff Neutral attack 2 moves Snake forwards more and connects into neutral attack 3 more reliably.

Ivysaur

Charizard

  • Buff Neutral attack 1 connects into neutral attack 2 more reliably.
  • Buff Neutral attack 2 moves Charizard forwards more and connects into neutral attack 3 more reliably.

Diddy Kong

  • Buff Neutral attack 2 has more range and connects more reliably from neutral attack 1.
  • Buff Dash attack has a more vertical launch angle that allows it to combo much better.
  • Buff Up smash's hits connect more reliably.
  • Buff Up smash deals more knockback.
  • Buff Up aerial has less ending (FAF 37 → 36) and landing lag (13 frames → 9).
  • Buff Down aerial has less startup lag (frame 17 → 15) with identical ending lag, shortening its duration (FAF 49 → 47).
  • Buff Peanut Popgun deals more damage (while maintaining shield damage) and charges more quickly (max charge: frame 121 → 94).
  • Buff Diddy Kong falls slower while charging Rocketbarrel Boost.
  • Buff Rocketbarrel Boost travels more vertical distance when charged.
  • Buff Hyper Rocketbarrel's explosion and jet at the start deal more damage.
  • Nerf Hyper Rocketbarrel's tackle deals less damage.
  • Nerf Hyper Rocketbarrel's final tackle launches opponents at lower percentages less reliably.

Olimar

  • Nerf Olimar has a larger hurtbox.
  • Nerf Forward smash's clean hit has a shorter duration (frames 11-14 → 11-12).
  • Nerf Forward smash has more ending lag (FAF 40 → 43).
  • Nerf Up smash has more ending lag (FAF 37 → 40).
  • Nerf Winged Pikmin travels a significantly shorter distance with consecutive uses.

Lucario

  • Buff All hits of neutral attack have less ending lag.
  • Buff Dash attack has more range.
  • Buff Forward tilt deals more knockback.
  • Buff Forward smash's sweetspot has a larger hitbox.
  • Buff Up smash's hits connect more reliably.
  • Buff Neutral aerial has a longer hitbox duration on grounded opponents.
  • Buff Up aerial's sweetspot has a larger hitbox.
  • Buff Down aerial's hits connect more reliably.
  • Buff Aura Sphere no longer pushes opponents away as much while charging.
  • Buff Fully charged Aura Sphere has a larger hitbox.
  • Buff Aura Sphere has less ending lag.
  • Buff Force Palm has more grab range.
  • Bug fix Opponents no longer move through Lucario during Force Palm.

R.O.B.

  • Buff Neutral attack 1 connects into neutral attack 2 more reliably.
  • Buff Neutral attack 2 has more range.

Toon Link

  • Buff Neutral attack 1 connects into neutral attack 2 more reliably.

Wolf

  • Buff Neutral attack 1 connects into neutral attack 2 more reliably.
  • Buff Neutral attack 2 has more range and connects into neutral attack 3 more reliably.
  • Buff Neutral attack 3 has been moved forwards to connect better from neutral attack 2.
  • Nerf The sweetspotted front hit of down smash deals less base knockback, but has more knockback scaling (56 base/82 scaling → 37/93), causing it to KO later near edges and from center stage.
    • Buff This also allows down smash to kill slightly earlier when used from across the stage.
  • Nerf Blaster has more ending lag (FAF 50 → 53).
  • Buff Fire Wolf's hits connect more reliably.
  • Nerf The last hit of Fire Wolf has less range.
  • Buff Reflector has less startup lag (frame 7 → 6) with identical ending lag (FAF 32 → 31), shortening its minimum duration.
  • Buff Reflector grants intangibility earlier (frame 6 → 5).
  • Buff Reflector reflects projectiles earlier (frame 10 → 9).

Villager

  • Buff Up smash's hits connect more reliably.

Wii Fit Trainer

  • Buff Neutral attack 1 connects into neutral attack 2 more reliably.

Rosalina & Luma

  • Nerf Luma has less HP (50 → 40).
  • Buff Luma takes less time to respawn when there are 1-3 opponents (11 seconds → 10 (1 opponent), 9 → 7 (2 opponents), 7 → 5 (3 opponents)).
  • Buff Luma's dash attack has less ending lag (FAF 49 → 41), matching Rosalina's lag.
  • Buff Forward smash deals more knockback if both Rosalina's and Luma's hits connect.
  • Buff Forward aerial's hits connect more reliably.
  • Buff Forward aerial has less ending lag (FAF 60 → 55).
  • Buff Rosalina can grab ledges faster after using forward aerial (84 frames → 79).
  • Buff All grabs have less startup lag (frame 7 → 6 (standing), 10 → 9 (dash), 11 → 10 (pivot)).
  • Buff Launch Star grants increased fast-fall speed after being used.
  • Buff Luma has less ending lag after Gravitational Pull is used (FAF 43 → 40), matching Rosalina's lag.

Little Mac

  • Buff Neutral attack 1 has less ending lag (FAF 22 → 17) and connects into neutral attack 2 more reliably.
  • Buff Neutral attack 2 has less ending lag (FAF 22 → 17) and more range.
  • Buff Neutral attack 3 has more range.
  • Buff Forward tilt's hits connect more reliably against opponents in the air.
  • Buff Down tilt has more range.
  • Buff Up smash has more super armor (frames 8-11 → 8-13).
  • Buff Straight Lunge has less ending lag when it is grounded and not fully charged (FAF 50 → 45).
  • Buff KO Uppercut has significantly less ending lag when it is grounded (FAF 97 → 77).
  • Buff Jolt Haymaker has more range at the start of the move.
  • Buff Slip Counter has less ending lag (FAF 63 → 57).

Mii Brawler

  • Buff Neutral attack 2 connects into neutral infinite more reliably.
  • Buff Neutral infinite has more range.
  • Buff Flashing Mach Punch's hits connects more reliably.
  • Change Falling speed and fast falling speed decreased back to their Smash 4 values. (1.92 → 1.7 (normal); 3.072 → 2.72 (fast fall))
    • Buff Because of this, forward aerial can auto-cancel in a short hop.
    • Nerf Mii Brawler can act later after being footstooled in the air (FAF 31 → 35)
    • Nerf Mii Brawler's airdodges have more ending lag (FAF 42 → 45 (neutral), 70 → 77 (sideways), 86 → 92 (up), 59 → 65 (down)).

Mii Gunner

  • Buff Up smash's hits connect more reliably.

Pac-Man

  • Bug fix Fixed an issue that resulted in Pac-Man facing the wrong way.
  • Buff Up smash's hits connect more reliably.

Shulk

  • Buff Neutral attack 2 has more range.
  • Buff Up smash's hits connect more reliably.
  • Change Up smash's launch angle is changed.

Bowser Jr.

  • Buff Dash attack launches at a more horizontal angle that is more desirable for edgeguarding.
  • Buff Up tilt has less ending lag (FAF 33 → 31).
  • Buff Up smash's final hit deals more knockback.
  • Buff Clown Cannon has less startup lag when used in the air (frame 43-103 → 37-97), matching the lag when used on the ground.
  • Buff Clown Kart Dash moves faster. Because the damage is determined based on how quickly Bowser Jr. is moving, it also deals more damage.
  • Buff Abandon Ship!'s clown car hitbox connects into the explosion more reliably when used on the ground.
  • Buff Abandon Ship!'s explosion launches at an angle that makes it easier to hit with the hammer swing afterwards.
  • Buff Abandon Ship!'s hammer swing has more range and a longer hitbox duration (frame 8 (hit 1)/13 (hit 2) → 8-9/13-14).

Duck Hunt

  • Buff Up aerial's hits connect more reliably.

Ryu

  • Buff The first two hits of tapped neutral attack have a larger special-canceling window.
  • Change Jab (Heavy): Deals significantly less knockback and can be special-cancelled.
  • Forward tilt (Light)
    • Buff Close Range: Increased the amount of time you can cancel with a special move.
    • Buff Long Range: Increased hitbox size of tip
  • Change Up tilt (Heavy): Adjusted knockback angle when hitting airborne opponents.
  • Buff Down tilt (Light): Increased hitstun.
  • Change Down tilt (Heavy): Decreased knockback.
  • Up air
    • Buff Increased active frames
    • Buff Increased hitbox size
  • Hadoken
    • Change Decreased the speed for light Hadoken and light Shakunetsu Hadoken.
    • Change Increased the speed for heavy Hadoken and heavy Shakunetsu Hadoken.
    • Buff Decreased startup of Hadoken and Shakunetsu Hadoken.
    • Buff Increased damage of Hadoken and Shakunetsu Hadoken.
  • Buff Tatsumaki Senpukyaku: Increased hitbox size of first hit when used on the ground.

Ken

  • Buff Increased the amount of time you can cancel the first and second hit of neutral attack with a special move.
  • Change Heavy neutral attack has an altered knockback distance and angle.
    • Buff Its damage has been increased while maintaining the same amount of knockback.
  • Buff Inazuma Kick deals more damage while maintaining the same amount of shield damage.
  • Buff Nata Otoshi Geri has a reduced SDI multiplier.
  • Buff Increased the amount of time you can cancel forward tilt (light) with a special move.
    • Buff The tip hitbox has a larger hitbox.
    • Change Heavy forward tilt has an adjusted knockback angle.
  • Change Heavy up tilt has a altered launch angle when hitting airborne opponents.
  • Buff Light down tilt has increased hitstun.
    • Nerf Heavy down tilt has decreased knockback.
  • Buff Increased the amount of time you can cancel down aerial with a special move or Final Smash, making it identical to Ryu's variant.
  • Buff The first hit of Tatsumaki Senpukyaku has an increased hitbox size when used on the ground.
    • Buff Its SDI multiplier has also been reduced making it harder to escape.
  • Buff Shoryuken connects more reliably and its SDI multiplier has been reduced.
    • Nerf The first hit no longer negates other attacks.
  • Buff Shoryuken's grounded heavy version deals more knockback.
    • Buff Shoyuken's aerial version (both light and heavy) deal more knockback.
  • Nerf The medium version of Shoryuken deals less knockback.

Cloud

  • Buff Down smash's hits connect more reliably.

Bayonetta

  • Buff Neutral attack's first hit has a longer hitbox duration (frames 9-11 → 9-12).
  • Buff Neutral attack's finisher deals more knockback.
  • Buff Dash attack's clean hit deals more knockback.
  • Buff Up tilt's hits connect more reliably.
  • Buff Down smash's second hit has a longer hitbox duration (frames 25-27 → 25-28).
  • Buff After Burner Kick has less landing lag.
  • Buff Witch Twist has less landing lag.
  • Buff Witch Time has a longer counter window (frames 8-21 → 8-23) and grants more intangibility (frames 8-17 → 8-23). The Bat Within window has been moved forward (frames 18-29 → 24-35) without changing the move's total duration, reducing its ending lag.
  • Buff Witch Time regenerates faster.

Inkling

  • Buff Neutral attack 3 has more range and connects more reliably from neutral attack 2.

King K. Rool

  • Buff Shortened the amount time before K. Rool can grab the ledge after using up aerial.

Isabelle

  • Bug fix Fishing Rod was reverted to its pre 3.0.0 behaviour
    • Buff The move has more active frames when reeling back (frames 9-11 -> 2-11).
    • Nerf Fishing Rod no longer catches opponents while it's not moving

Incineroar

  • Buff Neutral attack's hits connect more reliably.

Piranha Plant

  • Buff Neutral attack 3 has more range.
  • Buff Neutral infinite deals more hitstun.

Joker

  • Buff Eigaon's hits connect more reliably.
  • Bug fix Fixed an unknown glitch that resulted Joker glitching out periodically with Grappling Hook during a tether recovery.
  • Bug fix Fixed a rare glitch that resulted victory screen in team battles to display an incorrect character of a winning teammate.

References