List of updates (SSBU)/3.1.0 changelog: Difference between revisions
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(→{{SSBU|Olimar}}: Updated to more accurately explainin the "vulnerability" nerfs for Olimar's forward and up smashes.) |
(→{{SSBU|Olimar}}: Olimar's recovery got hit quite a bit. This is a nerf.) |
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Line 130: | Line 130: | ||
*{{nerf|Forward smash has more ending lag (FAF 40 → 42).}} | *{{nerf|Forward smash has more ending lag (FAF 40 → 42).}} | ||
*{{nerf|Up smash has more ending lag (FAF 37 → 39).}} | *{{nerf|Up smash has more ending lag (FAF 37 → 39).}} | ||
*{{ | *{{nerf|Adjusted the flight time when [[Winged Pikmin]] is used repeatedly. As a result, the move now travels a significantly reduced distance with consecutive use.}} | ||
=={{SSBU|Lucario}}== | =={{SSBU|Lucario}}== |
Revision as of 22:00, May 30, 2019
This is a list of known changes in version 3.0.0 of Super Smash Bros. Ultimate.
Universal
- Increased the minimum amount of time between wall jumps made in the same direction.
Donkey Kong
- Giant Punch's super armor lasts longer after unleashing the fully charged move.
Samus
- Made it easier to hit multiple times with up smash attack.
Dark Samus
- Made it easier to hit multiple times with up smash attack.
Fox
- Adjusted the second hit of jab to make it easier to hit multiple times when continuing with a flurry attack.
Pikachu
- Increased grab range.
Luigi
- Adjusted the second hit of jab to make it easier to connect into the third hit.
- Made it easier to hit opponents with grab aerial when used just before landing.
- Fixed a glitch where the invincibility of Luigi Cyclone would last for the entire duration of the move when used on the ground and rising into the air with certain timing.
Ness
- Increased attack range of the second hit of jab and moved it forward.
- This makes it easier to hit multiple times when continuing with Neutral Attack 3.
Captain Falcon
- Extended launch distance of side tilt.
- Increased attack speed of up tilt.
- Increased the high-damage range of forward air.
- Increased knockback of back air.
- Increased attack speed of Raptor Boost when getting close to an opponent.
- Increased the durability of Raptor Boost's super armor.
- Extended the hitstun of Raptor Boost.
- Extended the time Falcon Kick's hit detection lasts on the ground and in the air.
Jigglypuff
- Adjusted the first hit of jab to make it easier to hit multiple times when continuing with the second hit.
- Increased range of the second hit of jab.
Peach
- Adjusted the first hit of jab to make it easier to hit multiple times when continuing with the second hit.
- Increased knockback of the golf club version of side smash.
- Decreased knockback of forward air.
- Decreased knockback of back throw.
- Increased vulnerability after hitting with Peach Bomber.
- Made it easier to hit multiple times with Peach Parasol.
- Increased vulnerability of Vegetable.
Daisy
- Adjusted the first hit of jab to make it easier to hit multiple times when continuing with the second hit.
- Increased knockback of the golf club version of side smash.
- Decreased knockback of forward air.
- Decreased knockback of back throw.
- Increased vulnerability after hitting with Daisy Bomber.
- Made it easier to hit multiple times with Daisy Parasol.
- Increased vulnerability of Vegetable.
Ice Climbers
- Ice Climbers now recover midair jumps the same way as other fighters.
- Nana will no longer jump when pressing the jump button right after a grab.
Pichu
- Increased size of hurtbox.
- Increased shield size.
- Increased the amount of recoil damage taken when using forward tilt, forward smash, down smash, forward air, back air, down air, forward throw, Thunder Jolt, Skull Bash, Agility, or Thunder.
- Reduced knockback of side tilt.
- Increased vulnerability of side smash.
Lucina
- Reduced knockback of side smash.
- Reduced knockback of forward air.
Ganondorf
- Made it easier to hit with down smash multiple times.
Roy
- Made it easier to hit with up smash multiple times.
Chrom
- Made it easier to hit with up smash multiple times.
Mr. Game & Watch
- Made it easier to hit with up tilt multiple times.
Pit
- Made it easier to hit with up smash multiple times.
Dark Pit
- Made it easier to hit with up smash multiple times.
- Reduced vulnerability when hitting an opponent with Electroshock Arm in midair.
Zero Suit Samus
- Made it easier to hit with Plasma Whip multiple times.
- Extended the travel distance of Flip Jump when inputting left or right with the stick.
Snake
- Adjusted the first hit of jab to make it easier to hit multiple times when continuing with the second hit.
- Increased forward movement distance of the second hit of jab and made it easier to hit multiple times when continuing with the third hit.
Ivysaur
- Made it easier to hit with Bullet Seed multiple times.
Charizard
- Adjusted the first hit of jab to make it easier to hit multiple times when continuing with the second hit.
- Increased forward movement distance of the second hit of jab and made it easier to hit multiple times when continuing with the third hit.
Diddy Kong
- Increased range of the second hit of jab and made it easier to hit multiple times when continuing from the first hit.
- Adjusted launch angle of dash attack.
- Made it easier to hit multiple times with up smash.
- Extended launch distance of up smash.
- Reduced vulnerability of up air.
- Reduced landing vulnerability of up air.
- Increased attack speed of down air
- Increased power of Peanut Popgun.
- Shortened the charge time of Peanut Popgun.
- Decreased the fall speed while charging Rocketbarrel Boost.
- Increased distance traveled after charging Rocketbarrel Boost.
- Increased power of Hyper Rocketbarrel's explosion and jet at the start.
- Decreased the power of Hyper Rocketbarrel's tackle.
- Made it harder for opponents with lower damage to be launched with Hyper Rocketbarrel's final tackle.
Olimar
- Increased hurtbox size.
- Reduced the high-damage window of side smash.
- Forward smash has more ending lag (FAF 40 → 42).
- Up smash has more ending lag (FAF 37 → 39).
- Adjusted the flight time when Winged Pikmin is used repeatedly. As a result, the move now travels a significantly reduced distance with consecutive use.
Lucario
- Reduced vulnerability of all hits of jab.
- Increased range of dash attack.
- Increased knockback of side tilt.
- Increased the high-damage range of side smash.
- Made it easier to hit with up smash multiple times.
- Increased the range of neutral air to help hit opponents on the ground.
- Increased the high-damage range of up air.
- Made it easier to hit with down air multiple times.
- Reduced the range Aura Sphere will push opponents while charging.
- Increased maximum range of Aura Sphere.
- Reduced vulnerability of Aura Sphere.
- Fighters can no longer move through Lucario when using Force Palm.
- Increased grab range of Force Palm.
R.O.B.
- Adjusted the first hit of jab to make it easier to hit multiple times when continuing with the second hit.
- Increased range of jab's second hit.
Super Smash Bros. Ultimate updates | |
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List of updates | 1.0.0 · 1.1.0 · 1.2.0 · 1.2.1 · 2.0.0 · 2.0.1 · 2.0.2 · 3.0.0 · 3.0.1 · 3.1.0 · 4.0.0 · 5.0.0 · 6.0.0 · 6.1.0 · 6.1.1 · 7.0.0 · 8.0.0 · 8.1.0 · 9.0.0 · 9.0.1 · 9.0.2 · 10.0.0 · 10.1.0 · 11.0.0 · 11.0.1 · 12.0.0 · 13.0.0 · 13.0.1 · 13.0.2 · 13.0.3 |
Patch changelogs | 1.1.0 · 1.2.0 · 2.0.0 · 3.0.0 · 3.1.0 · 4.0.0 · 5.0.0 · 6.0.0 · 7.0.0 · 8.0.0 · 9.0.0 · 9.0.1 · 9.0.2 · 10.0.0 · 10.1.0 · 11.0.0 · 12.0.0 · 13.0.0 · 13.0.1 |