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List of updates (SSBU)/1.1.0 changelog: Difference between revisions
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m (Reverted edits by 86.132.149.122 (talk) to last version by 86.163.151.153.) Tag: Rollback |
(Why was this reverted?) |
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*{{change|The shorthop attack power multiplier is now applied correctly to fighters with more than one mid air jump}} | *{{change|The shorthop attack power multiplier is now applied correctly to fighters with more than one mid air jump}} | ||
=={{SSBU| | =={{SSBU|Link}}== | ||
*{{ | *{{change|The amimation for crouching when holding an item has been updated}} | ||
*{{ | |||
*{{change| | =={{SSBU|Kirby}}== | ||
*{{buff|[[Up aerial]] has less ending lag (FAF 40 → 38).}} | |||
*{{change|The animation for [[Final Cutter]] has been updated.}} | |||
=={{SSBU| | =={{SSBU|Luigi}}== | ||
*{{ | *{{buff|Up aerial has less ending lag (FAF 30 → 27).}} | ||
=={{SSBU|Peach}}== | =={{SSBU|Peach}}== | ||
Line 19: | Line 21: | ||
=={{SSBU|Daisy}}== | =={{SSBU|Daisy}}== | ||
*{{nerf|Dash Attack's knockback was reduced (140 -> 130)}} | *{{nerf|Dash Attack's knockback growth was reduced (140 -> 130)}} | ||
*{{change|{{b|Toad|move}} | *{{change|The animation for {{b|Toad|move}} was updated}} | ||
=={{SSBU| | =={{SSBU|Marth}}== | ||
*{{ | *{{change|The amimation for swinging with a battering weapon has been updated}} | ||
=={{SSBU| | =={{SSBU|Lucina}}== | ||
*{{ | *{{change|The amimation for swinging with a battering weapon has been updated}} | ||
=={{SSBU| | =={{SSBU|Mewtwo}}== | ||
*{{ | *{{nerf|[[Disable]] has more ending lag (FAF 47 → 52).}} | ||
=={{SSBU| | =={{SSBU|Dark Pit}}== | ||
*{{ | *{{nerf|[[Up throw]]'s ending lag has been increased ([[FAF]] 33 → 38), making it identical to Pit's.}} | ||
=={{SSBU|Meta Knight}}== | =={{SSBU|Meta Knight}}== | ||
*{{nerf|[[Dash attack]] has more ending lag (FAF 32 → 33).}} | *{{nerf|[[Dash attack]] has more ending lag (FAF 32 → 33).}} | ||
=={{SSBU|Wii Fit Trainer}}== | |||
*{{buff|Dash attack has less ending lag (FAF 43 → 39).}} | |||
=={{SSBU|Sonic}}== | |||
*{{change|The amimation for crouching when holding an item has been updated}} | |||
*{{change|The amimation for swinging with a battering weapon has been updated}} | |||
=={{SSBU| | =={{SSBU|Wii Fit Trainer}}== | ||
*{{ | *{{buff|Dash attack has less ending lag (FAF 43 → 39).}} | ||
=={{SSBU|Mii Swordfighter}}== | =={{SSBU|Mii Swordfighter}}== | ||
*{{nerf|[[Chakram]] and [[Gale Strike]] now have significantly less range; previously, they traveled the full length of [[Final Destination]], but they now travel half its length.}} | *{{nerf|[[Chakram]] and [[Gale Strike]] now have significantly less range; previously, they traveled the full length of [[Final Destination]], but they now travel half its length.}} | ||
=={{SSBU|Shulk}}== | |||
*{{change|The second victory pose's animation has been updated.}} | |||
=={{SSBU|Bowser Jr.}}== | |||
*{{buff|Bowser Jr. has super armor for a longer duration during [[Abandon Ship!]].}} | |||
*{{nerf|Bowser Jr. can no longer [[air dodge]] more than once after using [[Abandon Ship!]].}} | |||
=={{SSBU|Bayonetta}}== | |||
*{{nerf|[[Witch Time]]'s duration scaling is lower (40 → 30).}} | |||
*{{nerf|Witch Time's regeneration per frame is slower (0.04 → 0.03).}} | |||
*{{change|A glitch with Witch Time has been created, with its slowdown duration now being capable of underflowing and [https://twitter.com/aeroezz/status/1072534908923494400/video/1 becoming extremely long] under certain circumstances.}} | |||
=={{SSBU|Inkling}}== | |||
*{{buff|[[Splat Bomb]] deals more damage (8%-14% → 9%-15%).}} | |||
*{{buff|Splat Bomb applies more [[ink]] (80/140 → 110/170).}} | |||
=={{SSBU|Ridley}}== | =={{SSBU|Ridley}}== | ||
*{{change|[[Space Pirate Rush]] has three additional animations.}} | *{{change|[[Space Pirate Rush]] has three additional animations.}} | ||
=={{SSBU| | =={{SSBU|Incineroar}}== | ||
*{{ | *{{change|Various animations have been adjusted.}} | ||
**Idle animations | |||
**Walking animations and running animations | |||
**Landing animations | |||
**Crouching whilst holding an item | |||
**Shielding | |||
**Side and down taunts whilst facing right. | |||
==References== | ==References== |
Revision as of 09:32, April 6, 2019
This is the list of known changes in version 1.1.0 of Super Smash Bros. Ultimate.
Universal
Fixed a glitch causing throws in Training Mode to gradually reduce knockback taken by the victim if the Fixed Damage option was turned on, even to the point of them taking no knockback.
AI parameters were adjusted for many characters
The shorthop attack power multiplier is now applied correctly to fighters with more than one mid air jump
Link
The amimation for crouching when holding an item has been updated
Kirby
Up aerial has less ending lag (FAF 40 → 38).
The animation for Final Cutter has been updated.
Luigi
Up aerial has less ending lag (FAF 30 → 27).
Peach
Dash Attack's knockback growth was reduced (140 -> 130)
Daisy
Dash Attack's knockback growth was reduced (140 -> 130)
The animation for Toad was updated
Marth
The amimation for swinging with a battering weapon has been updated
Lucina
The amimation for swinging with a battering weapon has been updated
Mewtwo
Disable has more ending lag (FAF 47 → 52).
Dark Pit
Meta Knight
Dash attack has more ending lag (FAF 32 → 33).
Wii Fit Trainer
Dash attack has less ending lag (FAF 43 → 39).
Sonic
The amimation for crouching when holding an item has been updated
The amimation for swinging with a battering weapon has been updated
Wii Fit Trainer
Dash attack has less ending lag (FAF 43 → 39).
Mii Swordfighter
Chakram and Gale Strike now have significantly less range; previously, they traveled the full length of Final Destination, but they now travel half its length.
Shulk
The second victory pose's animation has been updated.
Bowser Jr.
Bowser Jr. has super armor for a longer duration during Abandon Ship!.
Bowser Jr. can no longer air dodge more than once after using Abandon Ship!.
Bayonetta
Witch Time's duration scaling is lower (40 → 30).
Witch Time's regeneration per frame is slower (0.04 → 0.03).
A glitch with Witch Time has been created, with its slowdown duration now being capable of underflowing and becoming extremely long under certain circumstances.
Inkling
Splat Bomb deals more damage (8%-14% → 9%-15%).
Splat Bomb applies more ink (80/140 → 110/170).
Ridley
Space Pirate Rush has three additional animations.
Incineroar
Various animations have been adjusted.
- Idle animations
- Walking animations and running animations
- Landing animations
- Crouching whilst holding an item
- Shielding
- Side and down taunts whilst facing right.
References
hide Super Smash Bros. Ultimate updates | |
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List of updates | 1.0.0 · 1.1.0 · 1.2.0 · 1.2.1 · 2.0.0 · 2.0.1 · 2.0.2 · 3.0.0 · 3.0.1 · 3.1.0 · 4.0.0 · 5.0.0 · 6.0.0 · 6.1.0 · 6.1.1 · 7.0.0 · 8.0.0 · 8.1.0 · 9.0.0 · 9.0.1 · 9.0.2 · 10.0.0 · 10.1.0 · 11.0.0 · 11.0.1 · 12.0.0 · 13.0.0 · 13.0.1 · 13.0.2 · 13.0.3 · 13.0.4 |
Patch changelogs | 1.1.0 · 1.2.0 · 2.0.0 · 3.0.0 · 3.1.0 · 4.0.0 · 5.0.0 · 6.0.0 · 7.0.0 · 8.0.0 · 9.0.0 · 9.0.1 · 9.0.2 · 10.0.0 · 10.1.0 · 11.0.0 · 12.0.0 · 13.0.0 · 13.0.1 |