Mr. Game & Watch (SSBU): Difference between revisions
→Aerial attacks
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*{{buff|Neutral aerial, back aerial, and down aerial have less landing lag (12 → 7 frames (neutral), 19 → 18 frames (back), 28 → 22 frames (down)).}} | *{{buff|Neutral aerial, back aerial, and down aerial have less landing lag (12 → 7 frames (neutral), 19 → 18 frames (back), 28 → 22 frames (down)).}} | ||
*[[Neutral aerial]]: | *[[Neutral aerial]]: | ||
**{{buff| | **{{buff|All of neutral aerial's hitboxes have significantly longer durations (frames 7/12/17/22 → 7-10/12-15/17-20/22-25), much like its ''Brawl'' iteration.}} | ||
**{{buff|It [[auto-cancel]]s earlier (frame 44 → 42).}} | **{{buff|It [[auto-cancel]]s earlier (frame 44 → 42).}} | ||
**{{nerf|Neutral aerial now deals less overall damage (5% (hit 1)/4% (hit 2)/4%(hit 3)/4% (hit 4)/17% (overall) → 3%/3%/3%/4%/13%).}} | **{{nerf|Neutral aerial now deals less overall damage (5% (hit 1)/4% (hit 2)/4%(hit 3)/4% (hit 4)/17% (overall) → 3%/3%/3%/4%/13%).}} | ||
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**{{buff|New forward aerial deals more damage when both hits connect (11.5% → 15%).}} | **{{buff|New forward aerial deals more damage when both hits connect (11.5% → 15%).}} | ||
**{{buff|Forward aerial's explosion deals more knockback.}} | **{{buff|Forward aerial's explosion deals more knockback.}} | ||
**{{nerf|Forward aerial has more landing lag (15 → 17 frames) and end lag (FAF 45 → 48)}} | **{{nerf|Forward aerial has more landing lag (15 → 17 frames) and end lag (FAF 45 → 48).}} | ||
**{{nerf|It's initial auto-cancel window has been removed.}} | **{{nerf|It's initial auto-cancel window has been removed.}} | ||
*[[Back aerial]]: | *[[Back aerial]]: |