Mr. Game & Watch (SSBU): Difference between revisions

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*{{buff|Neutral aerial, back aerial, and down aerial have less landing lag (12 → 7 frames (neutral), 19 → 18 frames (back), 28 → 22 frames (down)).}}
*{{buff|Neutral aerial, back aerial, and down aerial have less landing lag (12 → 7 frames (neutral), 19 → 18 frames (back), 28 → 22 frames (down)).}}
*[[Neutral aerial]]:
*[[Neutral aerial]]:
**{{buff|Neutral aerial's hitboxes have a significantly longer duration (frames 7/12/17/22 → 7-10/12-15/17-20/22-25), much like its ''Brawl'' iteration.}}
**{{buff|All of neutral aerial's hitboxes have significantly longer durations (frames 7/12/17/22 → 7-10/12-15/17-20/22-25), much like its ''Brawl'' iteration.}}
**{{buff|It [[auto-cancel]]s earlier (frame 44 → 42).}}
**{{buff|It [[auto-cancel]]s earlier (frame 44 → 42).}}
**{{nerf|Neutral aerial now deals less overall damage (5% (hit 1)/4% (hit 2)/4%(hit 3)/4% (hit 4)/17% (overall) → 3%/3%/3%/4%/13%).}}
**{{nerf|Neutral aerial now deals less overall damage (5% (hit 1)/4% (hit 2)/4%(hit 3)/4% (hit 4)/17% (overall) → 3%/3%/3%/4%/13%).}}
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**{{buff|New forward aerial deals more damage when both hits connect (11.5% → 15%).}}
**{{buff|New forward aerial deals more damage when both hits connect (11.5% → 15%).}}
**{{buff|Forward aerial's explosion deals more knockback.}}
**{{buff|Forward aerial's explosion deals more knockback.}}
**{{nerf|Forward aerial has more landing lag (15 → 17 frames) and end lag (FAF 45 → 48)}}
**{{nerf|Forward aerial has more landing lag (15 → 17 frames) and end lag (FAF 45 → 48).}}
**{{nerf|It's initial auto-cancel window has been removed.}}
**{{nerf|It's initial auto-cancel window has been removed.}}
*[[Back aerial]]:
*[[Back aerial]]:
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