Wario (SSBU): Difference between revisions

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==Attributes==
==Attributes==


Wario is a highly agile [[weight|heavyweight]] fighter with great aerial control and speed. While he isn't particularly fast on the ground, his ability to weave in and out of his opponents space with aerial movement is a significant aspect of his character, along with the fact that he isn't particularly large like most characters in his weight class. Further more, Wario boasts strong aerials, with his down and back aerials being potent kill moves, and his up aerial being a highly damaging juggling and combo tool. With the newly reduced universal jump squat, he can finally utilize his forward and neutral aerials as fast moves that can combo and pressure his opponents. Wario's air control and quick aerials also makes him effective at edgeguarding. Wario's ground game contrasts with his air game in that it focuses more on power than speed. His forward tilt and Smash are among the strongest in the cast, although the latter is extremely laggy and more for hard reads. His up and down tilts are great combo tools that could potentially lead to a kill move, and his new shoulder tackle dash attack is both extremely fast and one of the strongest dash attacks in the game. While his grabs themselves have poor speed, they are generally very damaging, with his up throw even being able to combo into his up aerial. While Wario's attacks are slightly more on the slow and strong side, his incredible mobility and high weight allow him to overwhelm his opponents through smart reads and tricky movements.
Wario is a highly agile [[weight|heavyweight]] fighter with great aerial control and speed. While he isn't particularly fast on the ground, his ability to weave in and out of his opponents space with aerial movement is a significant aspect of his character, along with the fact that he isn't particularly large like most characters in his weight class. Furthermore, Wario boasts strong aerials, with his down and back aerials being potent kill moves, and his up aerial being a highly damaging juggling and combo tool. With the newly reduced universal jump squat, he can finally utilize his forward and neutral aerials as fast moves that can combo and pressure his opponents. Wario's air control and quick aerials also makes him effective at edgeguarding. Wario's ground game contrasts with his air game in that it focuses more on power than speed. His forward tilt and Smash are among the strongest in the cast, although the latter is extremely laggy and more for hard reads. His up and down tilts are great combo tools that could potentially lead to a kill move, and his new shoulder tackle dash attack is both extremely fast and one of the strongest dash attacks in the game. While his grabs themselves have poor speed, they are generally very damaging, with his up throw even being able to combo into his up aerial. While Wario's attacks are slightly more on the slow and strong side, his incredible mobility and high weight allow him to overwhelm his opponents through smart reads and tricky movements.


Wario's specials are unorthodox and a huge source of his strength. [[Chomp]] is a fast and short ranged command grab that heals him if he lands it, boosting his already high survivability. It also has the potential to kill near the ledge and absorb items and projectiles which will heal him and charge his [[Wario Waft]]. The Waft is perhaps his most significant move, because with time, it is a highly damaging kill move with extremely fast start up. With the Waft in his arsenal, any match can be turned around with the right read. The [[Wario Bike]] is an important but risky move with many strengths and weaknesses. It can be used to surprise unsuspecting players as an approach tool that can blow past some projectiles, dismounted and thrown as an item with kill power, a very effective recovery tool, and a way for Wario to heal and charge his Waft when he eats it. On the flip side, Wario cannot shield or dodge while on the bike and is vulnerable, can have it thrown back at him, and if it is destroyed he must wait 6 seconds before using it again, which can leave him helpless while recovering as his up special, the [[Corkscrew]] is rather lackluster as a recovery on its own.
Wario's specials are unorthodox and a huge source of his strength. [[Chomp]] is a fast and short ranged command grab that heals him if he lands it, boosting his already high survivability. It also has the potential to kill near the ledge and absorb items and projectiles which will heal him and charge his [[Wario Waft]]. The Waft is perhaps his most significant move, because with time, it is a highly damaging kill move with extremely fast start up. With the Waft in his arsenal, any match can be turned around with the right read. The [[Wario Bike]] is an important but risky move with many strengths and weaknesses. It can be used to surprise unsuspecting players as an approach tool that can blow past some projectiles, dismounted and thrown as an item with kill power, a very effective recovery tool, and a way for Wario to heal and charge his Waft when he eats it. On the flip side, Wario cannot shield or dodge while on the bike and is vulnerable, can have it thrown back at him, and if it is destroyed he must wait 6 seconds before using it again, which can leave him helpless while recovering as his up special, the [[Corkscrew]] is rather lackluster as a recovery on its own.


For all of his strengths, Wario has fairly significant weaknesses to counterbalance them. He has poor range and no projectile attacks, and thus must take a risk whenever he wants to do damage. And while his bike recovery can go a far distance, it is fairly easy to gimp him when he does it, so the Wario player has to be careful with when and how he uses it thanks to its cooldown. Also, while Wario does have some fast moves, he is certainly slower and heavier on average than most characters that share his weakness of having poor range, so he can sometimes be overwhelmed in the [[neutral game|neutral]] against small characters with good range like {{SSBU|Olimar}}. Wario will have to use his high mobility to bait his opponents into making mistakes and capitalize on them with his highly damaging combos and potent kill moves.
For all of his strengths, Wario does have several weaknesses to counterbalance them. He has poor range and no projectile attacks, and thus must take a risk whenever he wants to do damage. And while his bike recovery can go a far distance, it is fairly easy to gimp him when he does it, so the Wario player has to be careful with when and how he uses it thanks to its cooldown. Also, while Wario does have some fast moves, he is certainly slower and heavier on average than most characters that share his weakness of having poor range, so he can sometimes be overwhelmed in the [[neutral game|neutral]] against small characters with good range like {{SSBU|Olimar}}. Wario will have to use his high mobility to bait his opponents into making mistakes and capitalize on them with his highly damaging combos and potent kill moves.


Overall, Wario is a mobile and versatile heavyweight brawler character that rewards patient players that know how to use his movement and his signature Waft special to their fullest. His damage potential and kill power rewards players heavily for finding creative ways to get around his poor range and lack of projectiles, and his movement give players just the tools to do that.
Overall, Wario is a mobile and versatile heavyweight brawler character that rewards patient players that know how to use his movement and his signature Waft special to their fullest. His damage potential and kill power rewards players heavily for finding creative ways to get around his poor range and lack of projectiles, and his movement give players just the tools to do that.