Super Smash Bros. Ultimate

Wario (SSBU)/Down tilt

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Hitbox visualization showing Wario's down tilt. There are model scaling issues due to Wario's finger not enlarging as it's supposed to, but the hitboxes are accurate thanks to not being attached to Wario.

Overview[edit]

A low poke. Starting at +5 on hit, this move is regularly used by high level Wario players to confirm dash attack, which works from an average of 65%[1] and KOs from around 110% at the ledge. This is one of Wario's most effective kill confirms, and can be seen actively being used by the likes of Tweek and Glutonny. This move also hits the ledge against some characters, allowing for Wario to condition players to not stall on there[2]. It can also 2-frame characters with worse ones, such as Joker should he have Arsene.

However, down tilt does have drawbacks. While difficult to punish, down tilt is also -7 on shield, which makes it punishable if not spaced properly. It also has relatively low range and loses to aerial approaches, meaning that awareness is required to make optimal use of it. In addition, while +5 on hit at 0 is good, Wario can't exploit it as much at 0% due to his awkward grounded frame data hampering his potential aerial combos. As a result, it is often relegated to mixups until the opponent has been softened up.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 4.0% 0 AngleIcon46.png Standard 20 50 0 HitboxTableIcon(False).png 2.0 top 0.0 1.8 12.0 to 4.5 1.0× 1.0× 20% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Stab (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 4.0% 0 AngleIcon69.png Standard 20 50 0 HitboxTableIcon(False).png 2.0 top 0.0 1.8 18.0 to 4.5 1.0× 1.0× 20% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Stab (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Hitboxes 5
Interruptible 18
Animation length 37
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible

Trivia[edit]

  • This move has a 20% trip chance, but due to its launch angles, it can only happen on steep slopes such as the ones in Hanenbow, and only with the ID 0 hitbox.