Super Smash Bros. Ultimate

Wario (SSBU): Difference between revisions

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*{{Sm|Tweek|USA}} - The best Wario player in the world. Placed 1st at [[Let's Make Moves]] and [[Glitch 6]]. Placed 9th at [[GENESIS 6]].
*{{Sm|Tweek|USA}} - The best Wario player in the world. Placed 1st at [[Let's Make Moves]] and [[Glitch 6]]. Placed 9th at [[GENESIS 6]].
*{{Sm|Zackray|Japan}} - Has wins over {{Sm|Abadango}} and {{Sm|Fuwa}}.
*{{Sm|Zackray|Japan}} - Has wins over {{Sm|Abadango}} and {{Sm|Fuwa}}.
*{{Sm|Mang0|USA}}- Best Wario in Socal


=={{SSBU|Classic Mode}}: I'm-a Gonna Win!==
=={{SSBU|Classic Mode}}: I'm-a Gonna Win!==

Revision as of 17:17, February 19, 2019

This article is about Wario's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Wario.
Wario
in Super Smash Bros. Ultimate
Wario SSBU.png
WarioSymbol.svg
Universe Wario
Other playable appearances in Brawl
in SSB4

Availability Unlockable
Final Smash Wario-Man
Wario (SSBU)
Wario has unique attacks, like using his Wario Bike and releasing noxious gas. He can jump higher than normal by leaping from his bike, which comes in handy when recovering. For his Final Smash, he turns into Wario-Man and creates copies of himself for an all-out attack!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Wario (ワリオ, Wario) is a playable character in Super Smash Bros. Ultimate. He was confirmed as a playable character on June 12th, 2018. Wario is classified as fighter #30.

As in Smash 4, Charles Martinet's portrayal of Wario from Brawl was repurposed for Ultimate.

How to unlock

Complete one of the following:

  • Play VS. matches, with Wario being the 24th character to be unlocked.
  • Clear Classic Mode with Samus or any character in her unlock tree, being the seventh character unlocked after Cloud.
  • Have Wario join the player's party in World of Light.

With the exception of the third method, Wario must then be defeated on WarioWare, Inc..

Changes from Super Smash Bros. 4

Wario's moveset has been slightly altered to be more reflective of the Wario Land series, as the series' iconic Shoulder Tackle and Ground Pound are now referenced in his dash attack and down throw respectively.

Wario has been significantly buffed in the transition from SSB4 to Ultimate. With a faster dash speed and higher air speed, Wario's overall mobility has been improved, allowing for both safer approaches and recovery. Directional airdodges also add a new option to his already great and versatile recovery. Changes to game mechanics have benefited him, as the universal 3-frame jumpsquat allows him to utilize his strong air game better than he previously could. Wario also received multiple new KO'ing options, most notably his new dash attack, which deals greater knockback, and can also be used as an effective tech-chasing tool. Chomp also now heals damage from Wario when biting an opponent or eating projectiles, overall improving his survivability.

Wario did receive a few nerfs however, the most notable being to the Wario Bike. Similarly to its Brawl incarnation, the bike can no longer be used immediately after despawning or being destroyed, forcing Wario to wait 6 seconds before it can be used again. As such, Wario cannot always rely on the bike for recovery, should he end up offstage while its cooldown is in effect. However, the bike's new scaled knockback helps compensate when used offensively as a projectile.

Because of these changes, Wario has been a very high-placing character in many Smash Bros. Ultimate tournaments, due to players such as Tweek, Glutonny, TheReflexWonder, and HIKARU utilizing him to win major tournaments such as Valhalla II, Let's Make Moves, and Glitch 6, as well as high place finishes at GENESIS 6.

Aesthetics

  • Change As with all veterans returning from SSB4, Wario's model features a more subdued color scheme. Similarly to his appearance in Brawl, his clothing now features simple detailing.
  • Change Down taunt has a more comical, "poppier" animation, and is much faster.
  • Change Wario's air dodge animation is slightly different with Wario's hands now being outstretched for the duration of the dodge.
  • Change Wario begins walking forward for the victory animation involving him patting his belly, then farting. He also keeps a shocked expression throughout, and takes slightly longer to sniff and scratch his head.
  • Change Wario's head no longer faces the screen in his victory animation involving his bike.
  • Change When Wario is footstooled, he has a different animation. Rather than his head acting like a spring, he instead has a more traditional footstool animation.

Attributes

  • Buff Like all characters, Wario's jumpsquat animation now takes three frames to complete (down from 6).
  • Buff Wario runs faster (1.5 → 1.65).
    • Buff Wario's initial dash is significantly faster (1.3 → 1.837).
  • Buff Wario walks slightly faster (0.847 → 0.889).
  • Buff Wario's air speed is higher (1.21 → 1.271).
  • Change Wario's gravity is higher (0.092 → 0.107).
  • Buff Wario's traction has increased (0.07 → 0.106) although it is much lower relative to the cast, going from the 3rd highest to the 42nd, highest making it easier for him to punish out of shield.
  • Nerf Forward roll has more lag (29 frames → 30) and less intangibility (4-16 frames → 4-15).
  • Nerf Back roll has more lag (29 frames → 35) and slower startup, subsequently reducing intangibility frames as well (4-16 frames → 5-16)

Ground Attacks

  • Neutral attack:
    • Change Neutral attack has more hitlag.
    • Buff The first hit of neutral attack has less endlag (31 frames → 29) and transitions into the second hit faster (frame 14 → 10).
    • Buff The first hit now has the Sakurai angle and less knockback, allowing it to connect into the second hit much easier at higher percents.
  • Forward tilt:
    • Change Forward tilt has a different animation. It is now a heavy-handed slap.
    • Change Forward tilt's sweetspot now does consistent damage (13% (not angled)/14% (angled up)/12% (angled down) → 13%).
      • Buff Forward tilt no longer has a sourspot.
  • Up tilt:
    • Buff Up tilt has less startup (frame 12 → 8) and less endlag (35 frames → 27).
    • Change Up tilt deals less damage (10% (clean)/6% (late) → 6%/5%) and knockback. While this reduces KO potential, it has much better combo potential.
    • Nerf Up tilt no longer has any intangibility frames on Wario's head or arms.
  • Down tilt
    • Buff Down tilt more reliably combos into other fast moves at higher percentages, such as jab, dash attack, and forward tilt.
  • Dash attack:
    • Change Wario has a new dash attack, his "Shoulder Tackle" Dash Attack from the Wario Land series, that was previously the basis of his forward smash in Brawl.
    • Buff Dash attack deals considerably more damage (7% (clean)/4% (late) → 11%/5%) and knockback.
    • Buff Dash attack travels further.
    • Nerf Dash attack has slightly more startup (frame 4 → 5).
    • Nerf Dash attack is no longer able to trip opponents.
  • Forward smash:
    • Buff Wario's fist on forward smash enlarges more, giving it slightly more range.
    • Buff Forward smash does slightly more damage (19% → 20%).
  • Up smash:
    • Buff Up smash covers more horizontal range.
    • Buff Clean up smash does more damage (16% → 17%).
  • Down smash:
    • Buff Down smash has less endlag (67 frames → 61).
    • Change Wario now has a surprised facial expression when using down smash.

Aerial Attacks

  • Buff All aerials have less landing lag (Neutral: 12 frames → 7, Forward: 16 → 10, Back: 27 → 16, Up: 12 → 7, Down: 19 → 18).
  • Neutral aerial:
    • Buff Neutral aerial has a much bigger hitbox on the first hit, and said hit has a late hit that deals 3%, which covers the entire frame gap between it and the second hit.
    • Nerf Clean hit of neutral aerial's first hit deals slightly less damage (6.5% → 6.0%).
    • Nerf Neutral aerial's second hit comes out slower (frame 15 → 20).
    • Buff Neutral aerial's second hit now has a slightly stronger late hit near the end of the move, dealing 5%.
    • Buff Neutral aerial has less endlag (49 frames → 45).
    • Buff Neutral aerial autocancels earlier (frame 44 → 43).
  • Change Up aerial has less knockback, making it a better combo move, but hindering its KO ability.
  • Back aerial:
    • Buff Back aerial has an altered animation which doesn't have Wario's head protrude as much as before, making it safer to use.
    • Buff Back aerial does significantly more knockback.
  • Change Down aerial has a slight animation change, with him putting his arms around his head, his hands together in a diving pose.

Throws/other attacks

  • Grab:
    • Buff All grabs are now active for 3 frames instead of 2.
    • Nerf All grabs have more endlag (Standing: 29 frames → 35, Dash: 36 → 43, Pivot 35 → 38).
      • Nerf Dash and pivot grabs also have more startup (Dash: frame 8 → 11, Pivot: 8 → 12).
    • Change Wario's hand is placed lower when grabbing someone.
  • Change Wario now pokes slightly upward during his pummel animation.
  • Change All of Wario's throws have been altered with more exaggerated animations.
    • Change Specifically, Wario's down throw animation appears more forceful, with Wario clenching his fists upon contact, making the move bear a closer resemblance to the Ground Pound from the Wario Land games.
  • Buff Up throw deals less damage (11% → 8%) and knockback, letting Wario combo out of it from low to mid percents.
  • Buff Down throw deals more damage (8% → 11%).
  • Nerf Forward throw deals less knockback, being worse for KO'ing.
  • Buff Forward throw now has a collateral hitbox that deals 4%.

Special Moves

  • Chomp:
    • Buff Chomp now heals Wario while biting an opponent (0.6% per bite).
    • Buff Chomp can now heal Wario if he eats most projectiles.
    • Buff Chomp does more damage per bite (2% → 2.5%).
    • Buff Chomp now has much more knockback and is capable of KO'ing at high percents.
    • Nerf Chomp no longer has head intangibility.
    • Nerf Chomp has more endlag on whiff (37 frames → 41).
    • Buff Chomp's explosion from eating explosives has reduced self-damage (5% → 3.6%).
    • Nerf Wario is now unable to consume some stage items, such as fruits in Tortimer Island, via Chomp.
  • Wario Bike:
    • Nerf Wario Bike now has a 6 second cooldown before being usable again.
    • Nerf Wario Bike no longer bounces as much when thrown, giving less options as a projectile.
    • Buff A thrown Bike now has much more knockback than it had previously, now capable of launching opponents a fair distance and KO'ing at high percents.
    • Buff Wheelie slam comes out faster, to where it is now able to hit opponents as soon as the bike drops down, allowing it to hit opponents in the air more easily.
    • Change Aerial Wario Bike now has physics when Wario isn't riding it, rather than staying static in animation.
    • Change Wario gets thrown forward and put into tumble when he hits a wall whilst riding Wario Bike.
    • Change Wario Bike now releases smoke and sparks to signify how much damage it has taken.
    • Change Wario now continually pumps his fist while performing a wheelie with the Wario Bike.
  • Corkscrew:
    • Buff Corkscrew's hits connect far more reliably.
  • Wario Waft:
    • Change Wario Waft's fart cloud's visual effects have been redone.
    • Change Wario now turns away from the screen when executing a fully-charged Wario Waft.
    • Change A fully charged Waft now triggers Special Zoom.
    • Change Full Waft's late hit now has hitlag.
  • Final Smash:
  • Change Wario-Man is no longer a transformation. Instead, Wario dashes forward, and if the rush connects, Wario-Man performs a cinematic comic book-style attack that launches enemies away at the end.

Update History

Super Smash Bros. Ultimate 2.0.0

  • Buff Wario can grab ledges faster after using down aerial (76 frames → 72).

Moveset

Note: All numbers are listed as base damage, without the 1v1 multiplier.

  Name Damage Description
Neutral attack   4% A one-two punch that links into aerials. Similar to his two punch combo from Wario World.
5%
Forward tilt   13% A quick, heavy-handed slap. The move can be angled, has considerable range and is a versatile kill option at ledge.
Up tilt   6% (clean), 5% (late) Wario thrusts his outstretched hands upwards. Provides little knockback but is a potent combo starter, linking into many aerials and most notably, can confirm into Wario Waft. Possibly based off of Wario's victory animation in Wario Land II upon unlocking Time Attack mode.
Down tilt   4% Wario violently pokes the ground with his index finger, damaging opponents as he does so. Provides very little knockback and can combo into aerials and ground moves, most notably Dash Attack. Likely based on the "Touch" themed microgames from the WarioWare series.
Dash attack Shoulder Tackle 11% (clean), 5% (late) Wario performs his signature "Shoulder Tackle" dash attack from the Wario Land series. A powerful kill move and potential combo starter. The late hit is weaker, but launches opponents at an upward angle, where Wario can follow up with aerials.
Forward smash   20% Wario winds back greatly with his fist, and delivers an enormous backhanded punch. Nearly the same range as his forward tilt. Has high endlag and the slowest startup of Wario's smash attacks, but is extremely powerful.
Up smash   17% (clean), 13% (late) A hard hitting, arcing headbutt. Wario's head enlarges significantly during the attack and extends upward. The attack has high launching power and covers a fair amount of both vertical and horizontal range. May be based on the third hit of his basic attack combo in Wario World.
Down smash   13% (clean), 10% (late) Spins on the ground thrice, bashing foes with his head. The move consists of three hits, though generally only one hit connects. The first hit is capable of KO'ing at high percents while subsequent hits are much weaker.
Neutral aerial   6% (hit 1; clean), 3% (hit 1; late), 4% (hit 2; clean) 5% (hit 2; late) Wario inflates his belly and spins in the air with his arms and legs spread wide. Very fast startup. The attack has two separate hitboxes that act independently from each other. Both hits can combo into each other at low percents. The late hit can lead into another aerial and even Wario Waft. Visually similar to Wario's crouch-jump from Virtual Boy Wario Land and Wario Land: Shake It!.
Forward aerial   7% (clean), 4.5% (late) A quick kick forwards. The first few frames do more damage and knockback. Very low knockback, but starts up very fast, making it useful for gimping or escaping pressure. The late hit can lock and also combos easily into other aerials at low percents.
Back aerial   12% Wario propels his head backwards. A viable KO move as it is his strongest aerial knockback-wise. Also has relatively low startup and sends at a semi-spike angle. Autocancels if used immediately after a short-hop.
Up aerial Hand Slap 13% Wario claps his hands and feet together in mid-air. His strongest aerial damage-wise with the best vertical knockback as well. A potent combo starter. If used after a fastfall, it can lead into an aerial and Wario Waft at low-mid percent.
Down aerial   1.2% (hits 1-6), 4% (hit 7) Wario puts his hands above his head and spins while upside down, drilling with his hands and head. The last hit has powerful diagonal knockback that can KO at high percents. When landing with it before the final hit, it can often lead into a half waft.
Grab   Grabs the opponent by the torso with one hand. Based on his one-handed grabs in the Wario Land series.
Pummel   1.6% Pokes the opponent in the gut with his index finger. Likely based on the "Touch" themed microgames from the WarioWare series.
Forward throw   12% (throw), 4% (collateral) Launches the opponent forward with his rear-end.
Back throw Wild Swing Ding 7% (throw), 8% (collateral) The Wild Swing Ding attack from Wario World. Grabs the opponent by the legs, spins them around three times and launches him/her behind himself, damaging those who come in contact with the spin.
Up throw   4% (hit 1), 4% (throw), 4% (collateral) Wario tosses the opponent up and punches them upwards with enlarged fists.
Down throw   4% (hit 1), 7% (throw), 4% (collateral) Throws the opponent on the ground and slams them with his rear end. Hits the opponent at a low angle behind Wario, which can lead to follow ups. The move and exaggerated animation are based on the ground pound move from Wario Land and Wario World.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  7% Wario gets up and pokes his finger both forwards and backwards. A potential reference to the "Touch" themed microgames from the WarioWare series.
Floor attack (back)
Floor getups (back)
  7% Wario spins around, punching with his fist extended.
Floor attack (trip)
Floor getups (trip)
  5% Wario thrusts his fists in front of him, then kicks his legs behind him.
Edge attack
Edge getups
  10% Crawls up the ledge and flips onto his back, attacking with his fists.
Neutral special Chomp 2.5% (each bite), 5% (throw), 0.6 (self-heal) Wario opens his mouth and closes it upon the opponent, chewing on those who are caught, healing .6% damage per bite. Has a long range and very fast startup. It can be used to consume items and projectiles, healing 1% damage. Eating explosives will cause them to detonate inside of Wario, but the explosion will damage nearby foes. Healing items consumed with Chomp heal 1.5x more damage than normal. Consuming items lessens the time necessary to charge the Wario Waft. Based on the Hot Dog Hog microgame from the WarioWare series and the Hyper Suction move from Wario World.
Side special Wario Bike Wario climbs aboard his trademark Wario Bike and races around the stage, damaging opponents in his path. Tilting the opposite direction will make him turn around, dealing more damage if the opponents are slammed by the back tire. Holding up will produce a wheelie, and pressing down during a wheelie makes the bike perform an extremely powerful ground slam. After dismounting the bike, Wario can destroy it, throw it at opponents, or eat it with Chomp. When thrown, the Wario Bike can launch opponents a fair distance, even KO'ing them at high percents. In the air, the bike gives a small initial vertical hop along with a free jump via dismounting it. After losing the Wario Bike, Wario cannot summon another bike for 6 seconds. If the player tries to do so before the cooldown ends, Wario will instead, look helplessly around the stage for his bike.
Up special Corkscrew Wario launches himself into the air, hitting enemies multiple times while spinning. The final hit has decent diagonal knockback, KO'ing at high percents. The move can be steered diagonally left or right. Possibly based on the Corkscrew Conk from Wario World. While both moves feature vertical ascension, the two moves are different visually.
Down special Wario Waft Flatulence that grows in strength and knockback the longer it goes unused. Its charge cannot be lost in any way without using the move itself. By Chomping items, the Wario Waft grows stronger by 1.5 seconds. There are 4 levels of charge, all with varying effects: at no charge, the waft will always trip opponents but deals no damage and is the slowest waft (frame 16), the second level is the the second slowest (frame 10), the third level (half-charged) is the fastest (frame 5) and has good KO potential, and the fully charged waft deals the most damage and knockback, has a huge hitbox and armor (frame 5-10), and also sends Wario flying upwards with a headbutt that has equally powerful KO potential.
Final Smash Wario Man 10% (tackle), 1.2% (successive hits), 12% (fart), 10% (throw) Wario consumes a bulb of garlic and propels himself into his opponents. If the move connects, Wario transforms into the masked anti-hero, Wario Man from the WarioWare series and splits himself into multiple copies, dealing a series of blows to opponents caught into the attack. The final blow is delivered by an explosive fart that launches the opponents, KO'ing them at mid to high percents. The strength of the final fart is not affected by the charge of Wario's down special.

On-screen appearance

  • Crashes onstage with his bike while laughing. Wario then jumps off and his bike explodes as he dusts himself off.

Taunts

  • Up taunt: Belly-laughs so hard that his jaw unhinges, and has to manually close his mouth with his hands.
  • Side taunt: Wiggles his butt at the screen with his hands extended in each direction while snickering.
  • Down taunt: Faces the screen and shouts "Wah!" three times, with the third "Wah!" having the most enthusiasm. For each "Wah!" Wario holds up three fingers that form a "W" (his initials), first with his left hand, then his right, then both hands at the same time.
  • Bike taunt: Laughs and faces the screen while doing his signature "W" hand sign with both hands, and then picks his nose with his left hand.

Idle poses

  • Crosses his arms, fists clenched.
  • Scratches his bottom while looking towards the screen.

Victory poses

  • Pats his belly, then farts, sniffs his behind, and scratches his head, saying "Ooh!" in surprise.
  • Does donuts with his motorcycle, stops facing the screen saying "Yes." plucks the end of his mustache, and holds up three fingers in the shape of a W.
  • Laughs uncontrollably, falling on the ground and laughing still.
A remix of Stonecarving City's stage theme from Wario Land: Shake It!.

In competitive play

Notable players

Classic Mode: I'm-a Gonna Win!

All of Wario's opponents are champions who utilize brute strength and hard, heavy-hitting attacks, much like Wario himself. The title refers to Wario's catchphrase in the international version of Mario Kart 64: "I'm-a Wario! I'm-a gonna win!"

Round Opponent Stage Music Notes
1 Ganondorf Coliseum Death Mountain
2 Charizard Pokémon Stadium 2 Victory Road - Pokémon Ruby / Pokémon Sapphire Charizard's Pokémon Trainer is absent.
3 Ike Arena Ferox Against the Dark Knight
4 King Dedede Fountain of Dreams Gourmet Race (Melee)
5 King K. Rool Kongo Falls Crocodile Cacophony
6 Incineroar Pokémon Stadium The Battle at the Summit!
Bonus Stage
Final Master Hand Final Destination Master Hand On intensity 7.0 and higher, Crazy Hand fights alongside Master Hand, and the track Master Hand / Crazy Hand plays during the battle.

Role in World of Light

Although Wario does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (except Kirby) when Galeem unleashed his beams of light.

Wario was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat. He can be found in the Dracula's Castle sub-area. A switch must be pressed to change the orientation of the lever blocking him.

Spirits

Wario's default Fighter Spirit can be obtained by completing Classic Mode. Both the default and alternate Fighter Spirits are also available periodically for purchase in the shop for 500 coins. As Fighter Spirits, they cannot be used in Spirit Battles and are purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate.

Wario also makes an appearance as a Primary Spirit as his alter ego, Wario-Man.

Alternate costumes

Palette swap (SSBU)
Wario (SSBU) Wario (SSBU) Wario (SSBU) Wario (SSBU) Wario (SSBU) Wario (SSBU) Wario (SSBU) Wario (SSBU)

Gallery

Character Showcase Video

Trivia

  • Wario's entry on the Japanese Super Smash Blog was on August 2nd, 2018, the same day WarioWare Gold was released in Japan.
  • Wario's buttons on his overalls in the E3 video, his showcase video, and one of his website screenshots were incorrectly gold, as opposed to their usual white. However, in the final game, the error was corrected.
  • Wario and Meta Knight are the only playable antagonists that are not fought by their respective main protagonists in Classic Mode.